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Universal Studios Florida: What Do We Think About It?

  • Thread starter Thread starter belloq87
  • Start date Start date Nov 25, 2023
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rabbitsmoon

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UniversalRBLX said:
The problem is that while replacing the duds will do tremendous work, USF's current aesthetic will be seen as outdated & antiquated when it comes to what theme park guests want... especially once people see Epic. People like interesting visuals.

The 3 parks Universal built internationally have transitioned from a 1/2 copy of USF (Japan) to then completely removing nearly every trace of it in Beijing except for Hollywood and the one large 'false' soundstage-themed building to disguise the Lights, Camera, Action show-building. Over time, they've clawed back on that concept.

An aesthetic overhaul is not just for looks, but includes guest comfort. More trees, gardens, etc.
Click to expand...
I get what you mean about guest comfort. I'm always for more spots to rest in the shade. And I admit I'm more familiar with USJ, so that was in the forefront of my mind. But you're right-- Beijing shows that, if they were building from scratch, they would choose to use the studios stuff as a minor element leading to highly-themed IP lands.

But USF already exists (with all the pre-existing infrastructure that entails). I personally would be happy for it to retain elements of the "walking tram tour" it was initially intended to be. Maybe it's just my nostalgia, but I don't mind the soundstage look.

To me, this is similar to the debates we fans have about visible coaster track and show building sightlines. I understand where folks are coming from, but I don't think every bit of themed entertainment needs to achieve the highest level of "immersion" to be good/cool/fun.

I'd rather they build new rides than double back and put a bunch of fake rockwork behind Gru's house or whatever.
 
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Brian G.

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Perhaps they should take the "Hollywood that never was" approach to some areas.
 
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Clive

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UniversalRBLX said:
The problem is that while replacing the duds will do tremendous work, USF's current aesthetic will be seen as outdated & antiquated when it comes to what theme park guests want... especially once people see Epic. People like interesting visuals.

The 3 parks Universal built internationally have transitioned from a 1/2 copy of USF (Japan) to then completely removing nearly every trace of it in Beijing except for Hollywood and the one large 'false' soundstage-themed building to disguise the Lights, Camera, Action show-building. Over time, they've clawed back on that concept.

An aesthetic overhaul is not just for looks, but includes guest comfort. More trees, gardens, etc.
Click to expand...

Genuinely asking: What parts of the "current aesthetic" do not qualify as interesting visuals? New York, San Francisco, Hollywood, and (of course) London/Diagon Alley all look great. We've discussed the park's opening statement, and I get (and frankly agree with you on) wanting more substantial improvements for Minion Land. Springfield isn't everyone's cup of tea and I think its accompanying headlining ride is long in the tooth, but it's popular, and guests like it. (Disclosure: I worked at company that designed it.) The remaining bits of World Expo definitely scream late 90s/early 2000s, though the Men in Black building itself still looks lovely.

Is it just World Expo/Minion Land? Or am I missing something?
 
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UniversalRBLX

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Clive said:
Genuinely asking: What parts of the "current aesthetic" do not qualify as interesting visuals? New York, San Francisco, Hollywood, and (of course) London/Diagon Alley all look great. We've discussed the park's opening statement, and I get (and frankly agree with you on) wanting more substantial improvements for Minion Land. Springfield isn't everyone's cup of tea and I think its accompanying headlining ride is long in the tooth, but it's popular, and guests like it. (Disclosure: I worked at company that designed it.) The remaining bits of World Expo definitely scream late 90s/early 2000s, though the Men in Black building itself still looks lovely.

Is it just World Expo/Minion Land? Or am I missing something?
Click to expand...

Listing:
  • Pre-Turnstile - the entire area needs a refresh, whether a paint job or overhaul. The paint is faded, cracks at the USF arches, etc. It just doesn't reflect a sense of adventure/energy that other parks have. Understandable for the original mission of the park, not so much now.
  • Post-Turnstile "Old" Production Central Area - just a random assortment of offerings with no attention to cohesion. A mix of styles, Minion statue next to giant Wicked billboard, across from a not as visually exciting storefront and then the Today Cafe. Also, just to point out, you can seee they haven't refreshed this area with how faded the images are above the "Studio Audience Center" to the right of the park turnstiles (where the lockers/first aid are next to restrooms).
  • Minion Land - I like Minion Cafe, I really do. I'm not a fan of still keeping around the standard soundstage colors for the show building that houses Villains/Minions. Don't necessarily need facades to cover all of it, but some added trees or minion-themed exteriors to make it look less soundstage-y. I would have been ok with it looking like Gru's lab.
  • Music Plaza - let's face it, it rarely gets much use throughout the year. For 2 months out of the year it's a barricade gauntlet lol
  • New York - love it
  • San Fran - I like it... except for the easy to see Hogwarts Express. More Diagon's fault, but they could have added a barricaded or more trees
  • Diagon Alley - absolutely love it
  • FFL - horrible stain on the park, just an abandoned area with asphalt
  • World Expo (MIB specifically) - love it
  • Springfield - it's ok, wished they went all out like USH
  • Animal Actors Plaza - very 90s. Not great, lots of concrete with nothing of visual interest. Just "there"
  • DreamWorks Land - Way better than Kidzone... but it has its shortcomings (mainly the Shrek Swamp and the quality jump between Camp Jurassic & even HTTYD area)
  • Central Park - I like it, but nothing of significance during the day. That's why I wish they convert the Media Center into either ET's entrance or something for guest use. Unfortunately turns the area into a quiet/dead zone.
  • Cafe La Bamba - just a giant empty shell of a building that is in a prime location for guest use
  • Sunset Blvd (the name according to Google, area between Minion Cafe/Transformers M&G) - looks like a backstage access path
  • Hollywood - love it, wished it was the park's main street.

I just want to be clear that I love the park for nostalgic reasons, but I also know it has faults that need to be remedied. Yes, some of these are nit-picks, but I don't think any of my comments are egregious.
 
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Clive

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UniversalRBLX said:
Listing:
  • Pre-Turnstile - the entire area needs a refresh, whether a paint job or overhaul. The paint is faded, cracks at the USF arches, etc. It just doesn't reflect a sense of adventure/energy that other parks have. Understandable for the original mission of the park, not so much now.
  • Post-Turnstile "Old" Production Central Area - just a random assortment of offerings with no attention to cohesion. A mix of styles, Minion statue next to giant Wicked billboard, across from a not as visually exciting storefront and then the Today Cafe. Also, just to point out, you can seee they haven't refreshed this area with how faded the images are above the "Studio Audience Center" to the right of the park turnstiles (where the lockers/first aid are next to restrooms).
  • Minion Land - I like Minion Cafe, I really do. I'm not a fan of still keeping around the standard soundstage colors for the show building that houses Villains/Minions. Don't necessarily need facades to cover all of it, but some added trees or minion-themed exteriors to make it look less soundstage-y. I would have been ok with it looking like Gru's lab.
  • Music Plaza - let's face it, it rarely gets much use throughout the year. For 2 months out of the year it's a barricade gauntlet lol
  • New York - love it
  • San Fran - I like it... except for the easy to see Hogwarts Express. More Diagon's fault, but they could have added a barricaded or more trees
  • Diagon Alley - absolutely love it
  • FFL - horrible stain on the park, just an abandoned area with asphalt
  • World Expo (MIB specifically) - love it
  • Springfield - it's ok, wished they went all out like USH
  • Animal Actors Plaza - very 90s. Not great, lots of concrete with nothing of visual interest. Just "there"
  • DreamWorks Land - Way better than Kidzone... but it has its shortcomings (mainly the Shrek Swamp and the quality jump between Camp Jurassic & even HTTYD area)
  • Central Park - I like it, but nothing of significance during the day. That's why I wish they convert the Media Center into either ET's entrance or something for guest use. Unfortunately turns the area into a quiet/dead zone.
  • Cafe La Bamba - just a giant empty shell of a building that is in a prime location for guest use
  • Sunset Blvd (the name according to Google, area between Minion Cafe/Transformers M&G) - looks like a backstage access path
  • Hollywood - love it, wished it was the park's main street.

I just want to be clear that I love the park for nostalgic reasons, but I also know it has faults that need to be remedied. Yes, some of these are nit-picks, but I don't think any of my comments are egregious.
Click to expand...

Okay, but half of what you've said here doesn't really involve interesting visuals (or lack thereof), it concerns your blue sky preferences for what you wish the park was. I do agree with you on wanting the park's opening statement/area to get a more cohesive refresh and direction.

These are all fine criticisms (even if I disagree with quite a few of them), but "this area is underutilized" is not the same thing as "this area looks uninteresting and crappy."
 
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UniversalRBLX

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Clive said:
Okay, but half of what you've said here doesn't really involve interesting visuals (or lack thereof), it concerns your blue sky preferences for what you wish the park was. I do agree with you on wanting the park's opening statement/area to get a more cohesive refresh and direction.

These are all fine criticisms (even if I disagree with quite a few of them), but "this area is underutilized" is not the same thing as "this area looks uninteresting and crappy."
Click to expand...

Why I bring up areas that are underutilized is because they end up being seen as abandoned or forgotten by park guests. Cafe La Bamba and accompanying gardens at Central Park are beautiful... but guests end up passing them and spending very little time (if any) there. So while they are beautiful areas, they end up being forgotten by guests.
 
Clive

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UniversalRBLX said:
Why I bring up areas that are underutilized is because they end up being seen as abandoned or forgotten by park guests. Cafe La Bamba and accompanying gardens at Central Park are beautiful... but guests end up passing them and spending very little time (if any) there. So while they are beautiful areas, they end up being forgotten by guests.
Click to expand...

I don't think they're forgotten by anyone. They pass by and (for some of these examples) through them, constantly? I asked you to clarify what parts of the park didn't have interesting visuals, but now you're moving the goalposts.
 
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rabbitsmoon

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UniversalRBLX said:
Why I bring up areas that are underutilized is because they end up being seen as abandoned or forgotten by park guests. Cafe La Bamba and accompanying gardens at Central Park are beautiful... but guests end up passing them and spending very little time (if any) there. So while they are beautiful areas, they end up being forgotten by guests.
Click to expand...
Most guests don't think one way or another about underutilized areas. That's something folks like us obsess over, but the average guest is, as you said, just passing through to the attractions they want to see.

It doesn't seem like something the park operators care too much either. I think they're more concerned about utilizing their IP portfolio and managing operating costs.
 
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UniversalRBLX

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Clive said:
I don't think they're forgotten by anyone. They pass by and (for some of these examples) through them, constantly? I asked you to clarify what parts of the park didn't have interesting visuals, but now you're moving the goalposts.
Click to expand...

Production Central - nothing of interest, just a mashup of things
Minion Land - nothing of interest, maybe Minion Mayhem's facade. Minion Cafe is ok, but I wouldn't call it anything special (the food is great tho
New York - great, love Mummy's facade
San Francisco - good
Diagon - obviously great
FFL - bad
MIB/World Expo - good
Springfield - not a huge fan of it, but does the job well even if it feels cheesy (IMO)
Animal Actors plaza - stale/faded (literally)
DreamWorks - great in some parts (mainly Shrek/Kung Fu Panda, with the Trolls/middle section just ok)
Hollywood - great
Area between Transformers and Minions/Mels... not great

Please don't think I am intentionally moving goalposts, just hard to convey a full thought on here tackling every subject/minute detail without writing an essay

rabbitsmoon said:
Most guests don't think one way or another about underutilized areas. That's something folks like us obsess over, but the average guest is, as you said, just passing through to the attractions they want to see.
Click to expand...
The average guests does not think of every single detail, but that's not how these parks should run. Just because you can get away with something or leaving something abandoned/ignored, doesn't mean you should.

rabbitsmoon said:
It doesn't seem like something the park operators care too much either. I think they're more concerned about utilizing their IP portfolio and managing operating costs.
Click to expand...
You can maximize profitability & take care towards the guests experience at the same time. It's hard work, but you can do it. Epic Universe proves that they can maximize revenue, but still consider the guest experience.
 
Clive

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UniversalRBLX said:
Production Central - nothing of interest, just a mashup of things
Minion Land - nothing of interest, maybe Minion Mayhem's facade. Minion Cafe is ok, but I wouldn't call it anything special (the food is great tho
New York - great, love Mummy's facade
San Francisco - good
Diagon - obviously great
FFL - bad
MIB/World Expo - good
Springfield - not a huge fan of it, but does the job well even if it feels cheesy (IMO)
Animal Actors plaza - stale/faded (literally)
DreamWorks - great in some parts (mainly Shrek/Kung Fu Panda, with the Trolls/middle section just ok)
Hollywood - great
Area between Transformers and Minions/Mels... not great

Please don't think I am intentionally moving goalposts, just hard to convey a full thought on here tackling every subject/minute detail without writing an essay


The average guests does not think of every single detail, but that's not how these parks should run. Just because you can get away with something or leaving something abandoned/ignored, doesn't mean you should.


You can maximize profitability & take care towards the guests experience at the same time. It's hard work, but you can do it. Epic Universe proves that they can maximize revenue, but still consider the guest experience.
Click to expand...

Okay, so it sounds like you feel that a majority of the park looks good to great! This is the original point I was trying to make - you keep making these sweeping statements about how the park *at large* looks dated or antiquated and in desperate need of a refresh, when in reality, it's really just the opening area (which, let's be real, is a combo of Minion Land and what's left of Production Central) and a few known problem spots.

Even if you didn't do it intentionally, you did move the goalposts by pivoting to discuss how different areas of the parks were utilized versus their aesthetic value -- without making that distinction. I'm highlighting this because I hope it can help everyone here have more productive conversations.

As for abandoning/ignoring areas, I'm with you on Fear Factor and the NBC Media Center. I suspect most people here are. And while I wish Cafe La Bamba got more regular use, it *is* used quite frequently by the park in guest-facing ways, including as a VIP receiving area/lounge. The building itself has been well-maintained and hasn't been abandoned. Furthermore, the Central Park area (sans the Media Center), in addition to being an appreciated quiet area of the park during the day, is essential for staging the park's nighttime shows. It absolutely has active purpose.

Finally, and I say this as someone who is very optimistic about the final, opening-day quality of Epic Universe, I think it's a little too soon to proclaim that Universal has found a balance of maximizing revenue while taking the guest experience into account. I don't disagree with your broader point that one doesn't have to beget the other, I just think you're misapplying it.
 
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rabbitsmoon

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UniversalRBLX said:
The average guests does not think of every single detail, but that's not how these parks should run. Just because you can get away with something or leaving something abandoned/ignored, doesn't mean you should.

You can maximize profitability & take care towards the guests experience at the same time. It's hard work, but you can do it. Epic Universe proves that they can maximize revenue, but still consider the guest experience.
Click to expand...
I agree with you generally about the need to prioritize details that might go unnoticed in order to pursue a high level of holistic quality.

I just don't think the average guests knows or cares enough about park history and park layouts for an underutilized area to equal bad show. Something like the Toon Lagoon theater might as well be one of the empty expansion plots at EU to them.
 
UniversalRBLX

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Clive said:
Okay, so it sounds like you feel that a majority of the park looks good to great! This is the original point I was trying to make - you keep making these sweeping statements about how the park *at large* looks dated or antiquated and in desperate need of a refresh, when in reality, it's really just the opening area (which, let's be real, is a combo of Minion Land and what's left of Production Central) and a few known problem spots.

Even if you didn't do it intentionally, you did move the goalposts by pivoting to discuss how different areas of the parks were utilized versus their aesthetic value -- without making that distinction. I'm highlighting this because I hope it can help everyone here have more productive conversations.
Click to expand...
Visual guide to better understand how much work USF actually needs (IMO)... it's not the majority of the park, but it's a significant chunk.
1743623946807.png
(Simply, red is bad and yellow is just ok, but can be vastly improved on/replaced)

The front entrance defines a park mission statement... and USF's entrance doesn't really do that (park doesn't really have a mission though). I'm really hoping the feedback from Celestial Park convinces CMCSA of how crucial park entrances and aesthetics impact the guest experience.

Clive said:
Finally, and I say this as someone who is very optimistic about the final, opening-day quality of Epic Universe, I think it's a little too soon to proclaim that Universal has found a balance of maximizing revenue while taking the guest experience into account. I don't disagree with your broader point that one doesn't have to beget the other, I just think you're misapplying it.
Click to expand...
Can I ask why you don't think that? I think they've found the key. Bars at every quick service location. The shops are large and can contain a heck of amount of merch. Each land has a "golden item" that they can sell boatloads of (bands at SNW, wands & new Butterbeer items at Ministry, Dragon figures at HTTYD, etc.)

I've been adamant in the past that the parks have underutilized areas that can be transformed into bars/lounges)... and now Disney and UOR are adding them everywhere they can lol. It was quite astonishing at how many bars (and easily accessible) there are at Epic. Every space of UEU is maximized for guest use and spending whether its for dining or retail.
 
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GA-MBIT

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In my opinion, my issues with USF's aesthetic stylings come down to three things.


A lot of USF has a degree of purposeful "Faux"-ness to it. The 2D-printed character art around Springfield, Minion Mayhem and Dreamworks Land. The temporary convention look of the Villain-Con soundstage. The Mummy queue has you enter through bare, gray soundstage work areas before you enter the highly themed "movie set" queue.

Some of the park doesn't even bother hiding their bare components behind faux theming. Fear Factor Live is explicitly just an ugly gray ampitheatre. Rip Ride Rock-It is a large, ugly rollercoaster station, and nothing more. Neither Minionland ride actually ditched the plain, tan box-building theming from the classic Studios days, despite never actually using that Hollywood soundstage location within the story of the attractions themselves.

Some of these elements are done better than others, but IMO I just can't see most of it without thinking "That was probably the cheapest option they could've chosen". You can make a park look like Springfield, Far Far Away, or even old Hollywood while still keeping it premium and engaging visually.

I actually think E.T. gave the best case for how to upgrade this kind of faux aesthetic, and that's just by making the area around it look really inarguably solid. Give it a nice big expensive sign to replace the older chintzier one, plant some huge Pine Trees and other authentic greenery all around the area, paint some nice mural art with lots of shading and pleasing colors to tuck away the bathrooms next door, and generally hide the tan, boxy soundstage elements just enough to where you don't even notice them before you're transported to a 1980s Californian forest searching for E.T. with Botanicus.

A lot of it just feels actually old and outdated. HRRR is incredibly 2000s-y. The architecture around Animal Actors, BTTF/Springfield, and elements of the park entrance feel very 90s. Lots of repurposed buildings, or simulators that have clearly gone through a few different IP already.

There is some truth to the idea that some dated elements can add charm to a place, and a lot of that can be personal and change with the biases from person to person. The Transportation & Ticket Center or Contemporary at WDW are incredibly 70s-feeling to me, but I am largely okay with that and I think it adds a bit to their charm and feel.

I don't personally see too much charm at USF however. I just see areas that haven't been renovated in multiple decades. It doesn't feel like these dated elements have been preserved out of a love for a bygone era. It feels to me like this park has just been neglected, and they haven't gotten around to replacing these things yet.

Even the elements that are well-themed, or at the very least highly themed, are often placed together in ways that do nothing to aid the general look and aesthetic of the park.

Why is there a giant, cubic military base right along the water between New York and Hollywood? It's a huge imposing monument next to the Minion shops in front of it. It doesn't fit into any land or identifable area of the park. It doesn't even resemble anything specific from real life or a movie. It's designed that way because they needed to quickly retheme their tan box into something less tacky, and adding some steel framing and gray military paint was the easiest, cheapest way to do it. It just looks bad.

The park is better about this then it once was. It used to be Minions, Monsters, Shrek, Music Plaza, and Transformer all within eye-sight of eachother. A truly nonsensical skyline, even within the context of a movie lot. Now, at least we can cross off Monsters and Shrek from that list, and we have added a lot more cohesion between the Minion attractions; but it's still not very appealing to look at.

This park has always been built without a thought to the long-term. Whether certain rides should be preserved as classics, or whether an addition might end up messing with the cohesion or aesthetics of the park around it. It's a result of UOR's early mentality that it needed the biggest, coolest thing to open up as soon as possible, or it would die. Whatever that cost them long-term, they had to build it, or the park would die. It was honestly the truth for awhile, but when Potter struck gold for them, and the other two parks took a lot of that expansion load off of USF, they have been given the opportunity to slow down at the main park. That also means looking back at this improvised mess of singular concepts that now make up the lineup of their flagship park. No cohesion or flow. All simulators, no water rides, very few dark rides, and very little consistent theming.


That hodge-podge structure the park has built for itself means that only a few areas of the park look truly great. I don't think New York or Hollywood are beautiful or ground-breaking, but they look solid for what they're doing. I think Central Park is rather nice, Sting Alley is really cool, and Diagon is clearly one of the best things ever built in a theme park. But most of these are only as good as they are because they are secluded from everything around them.

Looking at the park from the front gates and seeing bright green from Wicked, the Minions clambering on their sign, Jimmy Fallon in the distance; walking further and adding to the tonal and visual confusion with Rock-it and Transformers; it creates an impression that there has never been a singular visual idea for this park. Everything put there was done so because it was convenient, and nothing more. It's an incredibly busy mix of "bad ideas, bad execution" and "solid execution, terrible location" that leads to a finished product that screams cheap, dated, and improvised.
 
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UniversalRBLX

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GA-MBIT said:
In my opinion, my issues with USF's aesthetic stylings come down to three things.


A lot of USF has a degree of purposeful "Faux"-ness to it. The 2D-printed character art around Springfield, Minion Mayhem and Dreamworks Land. The temporary convention look of the Villain-Con soundstage. The Mummy queue has you enter through bare, gray soundstage work areas before you enter the highly themed "movie set" queue.

Some of the park doesn't even bother hiding their bare components behind faux theming. Fear Factor Live is explicitly just an ugly gray ampitheatre. Rip Ride Rock-It is a large, ugly rollercoaster station, and nothing more. Neither Minionland ride actually ditched the plain, tan box-building theming from the classic Studios days, despite never actually using that Hollywood soundstage location within the story of the attractions themselves.

Some of these elements are done better than others, but IMO I just can't see most of it without thinking "That was probably the cheapest option they could've chosen". You can make a park look like Springfield, Far Far Away, or even old Hollywood while still keeping it premium and engaging visually.

I actually think E.T. gave the best case for how to upgrade this kind of faux aesthetic, and that's just by making the area around it look really inarguably solid. Give it a nice big expensive sign to replace the older chintzier one, plant some huge Pine Trees and other authentic greenery all around the area, paint some nice mural art with lots of shading and pleasing colors to tuck away the bathrooms next door, and generally hide the tan, boxy soundstage elements just enough to where you don't even notice them before you're transported to a 1980s Californian forest searching for E.T. with Botanicus.

A lot of it just feels actually old and outdated. HRRR is incredibly 2000s-y. The architecture around Animal Actors, BTTF/Springfield, and elements of the park entrance feel very 90s. Lots of repurposed buildings, or simulators that have clearly gone through a few different IP already.

There is some truth to the idea that some dated elements can add charm to a place, and a lot of that can be personal and change with the biases from person to person. The Transportation & Ticket Center or Contemporary at WDW are incredibly 70s-feeling to me, but I am largely okay with that and I think it adds a bit to their charm and feel.

I don't personally see too much charm at USF however. I just see areas that haven't been renovated in multiple decades. It doesn't feel like these dated elements have been preserved out of a love for a bygone era. It feels to me like this park has just been neglected, and they haven't gotten around to replacing these things yet.

Even the elements that are well-themed, or at the very least highly themed, are often placed together in ways that do nothing to aid the general look and aesthetic of the park.

Why is there a giant, cubic military base right along the water between New York and Hollywood? It's a huge imposing monument next to the Minion shops in front of it. It doesn't fit into any land or identifable area of the park. It doesn't even resemble anything specific from real life or a movie. It's designed that way because they needed to quickly retheme their tan box into something less tacky, and adding some steel framing and gray military paint was the easiest, cheapest way to do it. It just looks bad.

The park is better about this then it once was. It used to be Minions, Monsters, Shrek, Music Plaza, and Transformer all within eye-sight of eachother. A truly nonsensical skyline, even within the context of a movie lot. Now, at least we can cross off Monsters and Shrek from that list, and we have added a lot more cohesion between the Minion attractions; but it's still not very appealing to look at.

This park has always been built without a thought to the long-term. Whether certain rides should be preserved as classics, or whether an addition might end up messing with the cohesion or aesthetics of the park around it. It's a result of UOR's early mentality that it needed the biggest, coolest thing to open up as soon as possible, or it would die. Whatever that cost them long-term, they had to build it, or the park would die. It was honestly the truth for awhile, but when Potter struck gold for them, and the other two parks took a lot of that expansion load off of USF, they have been given the opportunity to slow down at the main park. That also means looking back at this improvised mess of singular concepts that now make up the lineup of their flagship park. No cohesion or flow. All simulators, no water rides, very few dark rides, and very little consistent theming.


That hodge-podge structure the park has built for itself means that only a few areas of the park look truly great. I don't think New York or Hollywood are beautiful or ground-breaking, but they look solid for what they're doing. I think Central Park is rather nice, Sting Alley is really cool, and Diagon is clearly one of the best things ever built in a theme park. But most of these are only as good as they are because they are secluded from everything around them.

Looking at the park from the front gates and seeing bright green from Wicked, the Minions clambering on their sign, Jimmy Fallon in the distance; walking further and adding to the tonal and visual confusion with Rock-it and Transformers; it creates an impression that there has never been a singular visual idea for this park. Everything put there was done so because it was convenient, and nothing more. It's an incredibly busy mix of "bad ideas, bad execution" and "solid execution, terrible location" that leads to a finished product that screams cheap, dated, and improvised.
Click to expand...
Better said than I.
 
Brian G.

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I hope we understand that before this conversation continues, USF will never be IOA or Epic. There will be areas where they'll eventually replace that may come close to that intention, but the core structure of being a Studio park was ingrained, for better or worse, in 1990.

I also think there's some conflating between personal wants vs actual park issues.
 
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belloq87

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I really don't have too much of a problem with the overall aesthetics of the park, at least in comparison with the weakness of the attractions roster, which I see as a separate (much bigger) issue.

Could areas be better? Absolutely, particularly the entrance and Minions area, which I don't believe are really a wonderful "first impression" for the park. But I don't mind the remnants of the studio theme at all, and, if anything, it provides cover for some of the more blatantly soundstage-esque buildings.

I definitely feel that once the attractions line-up starts getting fixed (I hope), the overall aesthetics question will either sort of solve itself in the process, or will become less of a top-of-mind issue (to those for whom it is).
 
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GA-MBIT

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I think the park can rely on varied miscellaneous IP lands and cityscapes, and still look beautiful and purposeful.

It's one thing to keep the tan box look of the front of the park around; but they aren't even leaning into that aesthetic! They are hiding the tan, boxes behind IP anyways, but not by scrapping the architecture and making it more unique or appealing, but by putting a few Minions stickers on it without actually addressing the problems that come from having ugly cubes littering the front of your park. If Villain-Con took place (or even started out) on a movie set, it'd be one thing; but they don't. It's just cheap and bad-looking.

Honestly, Minion Cafe and the Illumination Ave Meet & Greet area did a terrific job at upgrading their structures visually. They're cohesive, interesting, and fit just fine next to New York and Hollywood imo.

Old Hollywood is glamorous! Exciting! Flashy! Where is that energy? There's some of it arounds Mels, the HMUS Theatre, and La Bamba. In fact, a solid chunk of Hollywood has that energy. Why does it have to devolve into a hodge-podge mess of tacky paints and convenient rethemed structures as soon as you pass behind Mels or to the left of Brown Derby?
 
Brian G.

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GA-MBIT said:
I think the park can rely on varied miscellaneous IP lands and cityscapes, and still look beautiful and purposeful.
Click to expand...
Of course! I just believe it heavily gets implied that USF needs that kind of redo when, in reality, there are only a few spots that can fix the holes and make USF a lot better.

It's one thing to keep the tan box look of the front of the park around; but they aren't even leaning into that aesthetic! They are hiding the tan, boxes behind IP anyways, but not by scrapping the architecture and making it more unique or appealing, but by putting a few Minions stickers on it without actually addressing the problems that come from having ugly cubes littering the front of your park. If Villain-Con took place (or even started out) on a movie set, it'd be one thing; but they don't. It's just cheap and bad-looking.
Click to expand...

I'm actually shocked they called it Minion Land instead of Minion Studios. That simple switch makes a big difference. It may not solve everything, but it solves a lot of things.
 
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UniversalRBLX

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Brian G. said:
I hope we understand that before this conversation continues, USF will never be IOA or Epic. There will be areas where they'll eventually replace that may come close to that intention, but the core structure of being a Studio park was ingrained, for better or worse, in 1990.
Click to expand...
I think that core structure can be easily adjusted to transition from "studio park" to a park that celebrates the films & the Hollywood that never was. I don't think its as rigid as we may think. Thankfully, unlike DHS, a lot of the facades were built out properly (and functional) in the city sets, so it's not hard to transition from "New York the city set" to just New York. USF can become a celebration of films, the places they were inspired by (New York, San Francisco), and the places they've created (Diagon, DreamWorks).

For starters, once Rockit goes down for its replacement, (and if Music Plaza goes with it), they can create a "berm" of greenery (or facades) between Minion Land and the new coaster. With Rockit no longer stationed there, and Minion Mayhem as part of Minion Land, you no longer need to keep the show building that houses Minion Mayhem the same as the other soundstages. Same with Villain-Con, you can modify its exterior to look like a Convention Center (as exciting as that sounds, it'll fit the theme they're going for).

Heck, USH which is far more studio-based than USF, redid it's entrance a few years ago to provide a cleaner and aesthetically pleasing introduction to the park. That's all I'm asking for lol

Brian G. said:
I'm actually shocked they called it Minion Land instead of Minion Studios. That simple switch makes a big difference. It may not solve everything, but it solves a lot of things.
Click to expand...
I agree, should have been called Illumination/Minion Studios and they could have just extended the Minion Mayhem cutouts throughout - it fits. Instead they wanted to emulate an immersive world as a marketing tool, so they forced it as a land instead.
 
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rabbitsmoon

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I understand it flies in the face of current ideas about "immersion," but breaking the illusion and showing behind-the-scenes stuff is a core part of a studios park and I really like that! This includes the transitions between soundstage exteriors and themed interiors.

Filmmaking and attraction design are always playing with different levels of unreality, and I'm open to creatives playing with different ways to explore that, and different ways to let the audience in on the process (or not). The Universal tradition, going back to the "Jay Bangs" on the studio tour, is almost Brechtian in the way it keeps the audience off-guard.

That said, I do think lots of things could look better! GA-MBIT's example of the ET upgrades is spot on. I'm sure we'll continue to get aesthetic improvements as the attraction line-up turns over. I believe that will be enough, and that USF doesn't need a DCA-esque redo.
 
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