After getting off DK, we strolled back to Yoshi, which only had a 10-minute posted wait.
Yoshi's Adventure
- The indoor queue for this attraction is absolutely adorable and spot on. I felt like I was stepping back into Yoshi's Story, a game I played ad nauseam in my youth. I also dug the Toadette representation, but I wish her animated appearance was located more centrally so that more waiting guests could enjoy her. On a later visit, it appeared there was an extended queue lurking past some doors behind the main room, but I never got a good look back there. What I saw was terrific, including that spiral staircase "tree" to the loading station.
- While this ride (I believe?) uses essentially the same loading system as The Secret Life of Pets out in Hollywood, Yoshi appeared to have far fewer loading problems. I assume this is due to the much larger/longer loading platform and wheelchair-accessible vehicles. We only stopped briefly on one occasion across our three rides throughout the trip.
- Now that the initial rush of being in a new theme park and getting over the hurdle that is Mine Kart Madness had passed, I took in more of Epic's Super Nintendo World. And what I saw was... pretty embarrassing, unfortunately.
- Yoshi's Adventure specifically gives you an opportunity to observe the many animated effects and vignettes across Super Nintendo World from an exciting vantage. Unfortunately, I'd say about 50% of the land's figures were immobile. It was jarring. What was even more unforgivable was that the figures inside Yoshi's one show scene were also broken. Green Yoshi & Baby Mario along with Poochy were moving - everyone else wasn't. Things got even worse by the time we got outside, with many of the baby Yoshis stuck in position. These vehicles move slowly, so you have a a lot of time to see that these extremely simple figures are not doing their one job.
- Much of these figures and the surrounding scenic also already looked filthy. I get that Orlando's weather is punishing, but they knew that when they designed and fabricated these figures. They simply have to do better period, but especially for such a marquee area. I have to agree with @Jake S in that this is currently the park's Toon Lagoon in terms of show quality.
- I loved seeing Captain Toad in concept, but again, the exposed joints and stretched skin made the figure appear almost disturbing.
- The gamification of the ride seems pointless at best and frustrating at worst. The vehicles are already beat up, with multiple buttons not lighting up or seemingly responding. Sometimes I'd hit a clearly active button near the corresponding egg when prompted, but nothing would happen. Even if I did happen to get all three eggs, though, so what? Everyone sees Captain Toad with the golden egg. It's effectively fake gamification. Perhaps the goal is to distract you from the shoddy maintenance.
- My pitch on how to actually make the gamification meaningful, assuming the vehicles can actually be kept up: Instead of the Golden Egg staying out in the open with Captain Toad, put it behind some simple animated ferns next to him. If you successfully "found" all the eggs, the ferns swing open, revealing the egg and Captain Toad's current dialogue. If you don't find all the eggs, the ferns keep the egg concealed, and Captain Toad encourages us to "keep exploring," or something along those lines. Still very easy for kids, but with an actual payoff.
- I imagine I would've liked this ride a lot more if everything was functioning as intended. As it stands, though, it's aggressively fine and worth no more than a 10-minute wait.
Some here will be happy to learn that they appear to have permanently kept the secondary exit open on the ground floor near the elevators. They've added a themed "exit" sign with an arrow, and we never saw the doors closed. If you aren't familiar, you can find this exit at the base of the land, to the left of the stairs when facing Peach's Castle. Head into the tunnel and you can't miss it. I can't imagine having to loop back into Peach's Castle on the top floor to leave through the more themed cave, though I appreciate that the effort was made there.
Another small thing, but I loved the simple but surprisingly effective visual of the coins spinning on the Mario fountain near the Celestial Park Nintendo shop. The whole look of that store, inside and out, is pitch perfect.
Early entry had nearly wrapped up, but we decided to nonetheless next make our way to Dark Universe...