It's been pretty clear for a few years that Epic Universe had a capacity problem. I got a lot of heat for being concerned over that and it's been made very clear through data that the park is suffering. I was primarily concerned with what we are talking about now - lower capacity throughput requires a lower cap in attendance, resulting in the number of guests being able to visit and prolonging the sales of APs available for the park. Downtime is expected, but when an E-ticket family-thrill roller coaster can barely handle 1,000 guests an hour at peak efficiency... that's troubling.
With UOR having added 4,800 rooms since 2020, 2,000 rooms this year alone, they had to guarantee they'd fill in all of those rooms hence the scummy ticketing practice.