- Jul 8, 2019
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Mufasa Voice: "Look Closer."There are three in that video. So 12 seats?
Ahhh, I caught the fourth coming up the left hill right at the 15 second mark of the video. So 15 second dispatch interval = 16 seats per minute, 960 THRC, nice little C-ticket worth of throughput on this... checks notes... uh oh.Mufasa Voice: "Look Closer."
Yeah, but still early days of testing. But the fact they are pushing through this many RVs now, means they may come close the THRC the ride system is capable of.Ahhh, I caught the fourth coming up the left hill right at the 15 second mark of the video. So 15 second dispatch interval = 16 seats per minute, 960 THRC, nice little C-ticket worth of throughput on this... checks notes... uh oh.
How much faster can they dispatch? If they can get it to 12-secs, it'll be a lot better at 1.2K.Yeah, but still early days of testing. But the fact they are pushing through this many RVs now, means they may come close the THRC the ride system is capable of.
???I'll never get the capacity discussions. So what if it puts through less riders per hour than the other rides? It just means a longer wait sometimes.
Luckily they are already planning to expand SNW at Epic.I'll never get the capacity discussions. So what if it puts through less riders per hour than the other rides? It just means a longer wait sometimes.
Ignore me. I see now the one cart is on a different track. With stop watch 15 seconds is accurate. Still feel it needs more capacity for the type of ride this will be and this will have long waits all the time.Ahhh, I caught the fourth coming up the left hill right at the 15 second mark of the video. So 15 second dispatch interval = 16 seats per minute, 960 THRC, nice little C-ticket worth of throughput on this... checks notes... uh oh.
Frozen has about the same THRC as DK, but the biggest key difference is that Epcot is a gigantic park with 32K+ in THRC (not including restaurants and just how massive it is for walking).Frozen Ever After Capacity is also around 1,000 people per hour right? Just trying to think of comps that replicate the expected level of throughput and popularity.
Do I like waiting in long lines? No, but every park has them anyways. It's not a big deal at all.???
You like waiting in long lines? Lines are inevitable, but the modern Disney/Universal parks are averaging 25K+ guests a day now and an E-ticket with less than 1,000 riders an hour is difficult to understand.
Based on my wait-time model, which I feel confident with (assuming 20% of capacity dedicated to Express)... On an average 25K guest attendance level day (based on IOA/USF average attendance), Donkey Kong @ 960 THRC will average a 110-minute wait... assuming no tech/slowdown issues. For comparison, Stardust will be a 40-minute wait, Ministry will be 65, Mario Kart at 75.
At 1.2K THRC (12-sec dispatches), the wait will drop 20 minutes to 90-minutes. Just that 3-sec variance gets you in and out of the ride 20 minutes faster.
Just for fun, at the 42K attendance level (about MK's average)... DK would have a 190-minute wait. So yeah, capacity matters IMO
Of course every theme park has (and will) have queues, but the major parks like Disney & Universal should strive for high-capacity experiences. They are more than capable of producing stuff like that, as evidenced by Stardust Racers, Monsters Dark Ride, etc.Do I like waiting in long lines? No, but every park has them anyways. It's not a big deal at all.
I'm sure they can, but I really don't care if they don't. I'll still ride anyways.Of course every theme park has (and will) have queues, but the major parks like Disney & Universal should strive for high-capacity experiences. They are more than capable of producing stuff like that, as evidenced by Stardust Racers, Monsters Dark Ride, etc.
cool, but do you "get" the capacity discussions are being had by people who don't like long lines and prefer shorter ones?I'm sure they can, but I really don't care if they don't. I'll still ride anyways.
Universal also didn't think Pets through either with both the capacity and restraints. No wonder why DK was scraped at USH. Hopefully they learn from this and design the rumors Luigis Mansion dark ride with high capacity to help offset the crowding DK will get.The abysmal capacity on what's sure to be one of the park's hottest rides feels like a really avoidable pain point. How did they not run these calculations sooner? How did they not look at a similar ride - Crush's Coaster at Disneyland Paris - and see what's inevitably coming?
That approximately 960 riders per hour metric also depends on no station stops. Unless this ride has an alternate loading station to accommodate those who need more time to board, there will be constant stops. I could easily see something closer to 700/hour, which would be disastrous.
Universal also didn't think Pets through either with both the capacity and restraints. No wonder why DK was scraped at USH. Hopefully they learn from this and design the rumors Luigis Mansion dark ride with high capacity to help offset the crowding DK will get.
Universal has shown an ability to learn from past criticisms. They did it with "too many screens," (most of Universal's current rides rely far more on practical effects with screens used more sparingly) so hopefully future E tickets will be fully though trough for capacity.Pets hoped the "virtual queue" of it all would allow it to maneuver around its capacity shortcomings, but the reality is that's not the way parkgoers want to engage with a simple family dark ride. (The unending and unpredictable supply of Universal Express guests doesn't help, either.)
I'm convinced Donkey Kong is going to be DHS Midway Mania / Epcot Soarin / USF Shrek 4D 1 Theater bad. The trouble is, you can't really add another track or theater to boost this ride's capacity.