- Feb 15, 2012
- 17,503
- 48,410
Kind-of surprised that I nearly nailed these names.
...anywho, that's a hell of a lot of buttons. I wonder what would happen if a group of people just decided to just mess around with controls as opposed to doing their job.
Is this attraction suppose to load in a single location and the domes/cockpits rotate in a circle similar to Forbidden Journey? Also very curious what the game play will be. How will they handle so many randomized possibilities and keep the ride time the same for everyone? Really curious how this attraction will play out, figuratively and literally. This attraction will either be a game changer or a disaster. Really hoping for the game changer!
I wonder what would happen if a group of people just decided to just mess around with controls as opposed to doing their job.
...wouldn't increase rider satisfaction when Pilot Grandma crashes in 3 seconds.
This ride will give the illusion of anything is possible but cleverly will keep the experience on railroad tracks. I think of it as a series of 30 second segments. Toward the end of each segment you will have two or more options. The option you choose will dictate what segment plays next. At the end of that segment another option. Like branches of a tree in the same story. But each one of those segments will be just as long as the option you didn't choose so the timing in the end will be exactly the same. But it will feel like you had a unique experience. It might take a dozen or so rides before you start repeating sequences in the same order.Is this attraction suppose to load in a single location and the domes/cockpits rotate in a circle similar to Forbidden Journey? Also very curious what the game play will be. How will they handle so many randomized possibilities and keep the ride time the same for everyone? Really curious how this attraction will play out, figuratively and literally. This attraction will either be a game changer or a disaster. Really hoping for the game changer!
It seems there is one big yellow button for every seat that you will press when prompted and a thrusters lever for the pilot or copilot. Very mission space.
This ride will give the illusion of anything is possible but cleverly will keep the experience on railroad tracks. I think of it as a series of 30 second segments. Toward the end of each segment you will have two or more options. The option you choose will dictate what segment plays next. At the end of that segment another option. Like branches of a tree in the same story. But each one of those segments will be just as long as the option you didn't choose so the timing in the end will be exactly the same. But it will feel like you had a unique experience. It might take a dozen or so rides before you start repeating sequences in the same order.
Let us not forget that several buttons on Mission: Space make noises or turn little lights on/off, so when Disney says 400 buttons that actually do something, these could be the somthings.So basically 400 buttons that do nothing, and one giant "WIN" button when prompted? sounds about right.