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Epic Universe Expansion Speculation

  • Thread starter Thread starter Brian G.
  • Start date Start date Jun 24, 2024
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UniversalRBLX

UniversalRBLX

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  • Yesterday at 10:33 AM
  • #1,901
I would like to see the Epic expansion pad split between a Celestial Park original story coaster/dark ride, and then whatever (Insert IP) portal they want.

1766071959734.png
Something like the above. Space Fantasy, with a more Celestial Park spin would be a fantastic addition.
 
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Wicked Salad

Wicked Salad

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  • Yesterday at 11:28 AM
  • #1,902
UniversalRBLX said:
I would like to see the Epic expansion pad split between a Celestial Park original story coaster/dark ride, and then whatever (Insert IP) portal they want.

View attachment 28550
Something like the above. Space Fantasy, with a more Celestial Park spin would be a fantastic addition.
Click to expand...
If they split it, this makes the most sense. I do think that's a really long walkway, but it would definitely help if you have a Celestial Park attraction and snack stand with shade, lol. Also, the walkway would allow for a slow incline that could give you a really cool vantage point from exiting the portal for a new world.
 
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Mike S

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  • Yesterday at 11:43 AM
  • #1,903
UniversalRBLX said:
I would like to see the Epic expansion pad split between a Celestial Park original story coaster/dark ride, and then whatever (Insert IP) portal they want.

View attachment 28550
Something like the above. Space Fantasy, with a more Celestial Park spin would be a fantastic addition.
Click to expand...
If we’re doing Space Fantasy the answer is Super Mario Galaxy.
 
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fryoj

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  • Yesterday at 2:47 PM
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Disneyland/DCA said:
I still have my fingers crossed for the practical effects Oppenheimer show other people have floated around.
Click to expand...
Cant Speak Nathan Fillion GIF
 
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rabbitsmoon

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  • Yesterday at 2:58 PM
  • #1,905
I feel like the timeline for the big parcel is so far out that any discussion we have now about which IP is worthy will be totally irrelevant by the time Comcast makes a decision.

I'm encouraged by how quickly they're moving on the 2nd Potter ride, but there are a lot of other holes I could see them trying to fill before they dive in on the big plot, especially without an obvious mega-IP that's crying out to be added.
 
Last edited: Yesterday at 3:04 PM
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Jake S

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  • Today at 12:38 AM
  • #1,906
Frogki said:
they learned with Potter that they can create much better experiences if they don't just think of a park as a place to plop attractions that people pinball around from one ride to the next.
Click to expand...
i’m not saying they don’t believe this but uh, I certainly don’t!
 
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Frogki

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  • Today at 1:15 AM
  • #1,907
Jake S said:
i’m not saying they don’t believe this but uh, I certainly don’t!
Click to expand...
And that's a valid opinion - I'm just going based off of what they have put out there on the record, as well as the thesis of their latest park.

I absolutely believe that that conceptual philosophy can and will evolve over time (just look at how Studios has changed), but as of the last dozen or so attractions they've built, hyper immersion has been king. And hyper immersion doesn't mean jump from ride to ride to ride. It means a place you actually want to spend time in as a human being.

I also think this is one of the biggest issues with Epic and it's apparent lack of attraction capacity. That is to say - I don't believe the vast majority of guests are viewing this park from a perspective wherein the goal is not to jump around in an effort to maximize ride time. Universal will need to work to make Epic work for guests as a park experience in a way that it currently is struggling with. I think the park can and should work to fill out attractions while continuing to make lands a place guests want to be in after they get off the anchoring attraction.

I am one of those guests who enjoys meandering through a space. I don't always ride every ride when I visit, even as a non-local. I was roped into that when I first experienced the parks when I was a kid, with my relatives treating the day like a military operation wherein they acted as drill sergeant marching us through the day in an attempt to max out value by getting every single ride without any thought given to the places we were in or the stories those spaces were attempting to tell. While I had wonderful times then and the experience influenced my love of theme parks, that approach is not one I enjoy when engaging with these spaces. Of course, these are just my personal thoughts.

Some of my best memories from the parks involve intangible experiences that have nothing to do with the traditional attractions. And I believe Epic was built to offer more of those kinds of moments to guests. Whether it works well as a design approach is something only time will tell.
 
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Mad Dog

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  • Today at 8:01 AM
  • #1,908
Frogki said:
And that's a valid opinion - I'm just going based off of what they have put out there on the record, as well as the thesis of their latest park.

I absolutely believe that that conceptual philosophy can and will evolve over time (just look at how Studios has changed), but as of the last dozen or so attractions they've built, hyper immersion has been king. And hyper immersion doesn't mean jump from ride to ride to ride. It means a place you actually want to spend time in as a human being.

I also think this is one of the biggest issues with Epic and it's apparent lack of attraction capacity. That is to say - I don't believe the vast majority of guests are viewing this park from a perspective wherein the goal is not to jump around in an effort to maximize ride time. Universal will need to work to make Epic work for guests as a park experience in a way that it currently is struggling with. I think the park can and should work to fill out attractions while continuing to make lands a place guests want to be in after they get off the anchoring attraction.

I am one of those guests who enjoys meandering through a space. I don't always ride every ride when I visit, even as a non-local. I was roped into that when I first experienced the parks when I was a kid, with my relatives treating the day like a military operation wherein they acted as drill sergeant marching us through the day in an attempt to max out value by getting every single ride without any thought given to the places we were in or the stories those spaces were attempting to tell. While I had wonderful times then and the experience influenced my love of theme parks, that approach is not one I enjoy when engaging with these spaces. Of course, these are just my personal thoughts.

Some of my best memories from the parks involve intangible experiences that have nothing to do with the traditional attractions. And I believe Epic was built to offer more of those kinds of moments to guests. Whether it works well as a design approach is something only time will tell.
Click to expand...
Me too. We like to meander in an area, relax and enjoy. One reason we take long vacations to theme park resorts. Yeah, I think you're
on to something about Epic, especially when the attractions are up and down so often during a visit. Very rarely, at Disney or Universal,
do we commando rides. Ambiance and leisure are valuables.
 
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SkiBum

SkiBum

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  • Today at 8:35 AM
  • #1,909
Mad Dog said:
Me too. We like to meander in an area, relax and enjoy. One reason we take long vacations to theme park resorts. Yeah, I think you're
on to something about Epic, especially when the attractions are up and down so often during a visit. Very rarely, at Disney or Universal,
do we commando rides. Ambiance and leisure are valuables.
Click to expand...

Personally, I feel like a theme park has to do both. A lot of people do look to pack as many rides into one day as possible. If they are going to spend the amount on absurd ticket prices, they want to ride and ride and ride. The ambiance seekers are those who do repeat trips (either annual pass or annual trips). I have spent time at IoA just relaxing and enjoying the sights and sounds. Part of that is getting older and having trouble with motion sickness if I go ride to ride. However, the first time I went in 1999, I wanted to ride everything as many times as possible with the occasional appreciation of the theming.
 
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Mad Dog

Mad Dog

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  • 31 minutes ago
  • #1,910
SkiBum said:
Personally, I feel like a theme park has to do both. A lot of people do look to pack as many rides into one day as possible. If they are going to spend the amount on absurd ticket prices, they want to ride and ride and ride. The ambiance seekers are those who do repeat trips (either annual pass or annual trips). I have spent time at IoA just relaxing and enjoying the sights and sounds. Part of that is getting older and having trouble with motion sickness if I go ride to ride. However, the first time I went in 1999, I wanted to ride everything as many times as possible with the occasional appreciation of the theming.
Click to expand...
Yes. There are different customer bases for sure. Unfortunately, Epic doesn't have enough adult rides for the ride commandoes either.
My opinion is that Epic will be a good park for 'local AP's' once that becomes part of an AP package in a year, two or three. Great for
after work and Saturdays, like IOA & USF are.
 
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