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Super Nintendo World (Osaka)

  • Thread starter Thread starter Viator
  • Start date Start date May 19, 2017
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PerceptiveCoot

PerceptiveCoot

Webslinger
Joined
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Messages
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26
  • Jan 27, 2021
  • #3,001
Brandonshah97 said:
It's only a small portion of the ride so idk if we should really be forming any opinions about the experience yet..

I'm going to choose my words wisely as I know people really enjoyed that POV (and I'm probably a part of the minority who thought it was quintessential Universal screen buffoonery....)

The AR is insane. I honestly can't believe that they made it work and its so seamless... From watching the leak, it's pretty much confirmed to be a Toy Story Mania on crack. It was so nice seeing Wendy (she's my favorite koopaling).

Mario transitioning from AR to on screen was mind blowing I still cannot get over it.

The giant arrows interrupting the game play are a bit jarring though.. does anybody know why they're there?
Click to expand...
To answer your last question, probably a indicator of which way you're supposed to be turning.
 
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NocturneFexy

NocturneFexy

Rookie
Joined
Dec 27, 2020
Messages
34
Location
Pittsburgh
  • Jan 27, 2021
  • #3,002
The AR looks insane. It looks very fun and chaotic although we've only seen the last minute of the ride.

I heard that the AR is supposed to be overwhelming at the beginning so that means this is going to be crazy. Also the transition at the end with Mario going into the screen shouldn't impress me as much as it does, but it does.
 
rhino4evr

rhino4evr

Dragon Trainer
Joined
Apr 7, 2010
Messages
5,542
  • Jan 27, 2021
  • #3,003
have to say, I'm not really into the shooting gallery dark rides, but this looks like a blast. Now the long wait begins before I can actually ride it in FL.
 
Michael S

Michael S

Minion
Staff Member
Joined
Jun 29, 2020
Messages
625
Age
28
Location
Torrance
  • Jan 27, 2021
  • #3,004
Disneyhead said:
Partial MK POV up on ThemeparX. Engage meltdown in 5...4...3...2...1.

www.themeparx.com

Super Nintendo World (Universal Studios Japan expansion)

www.themeparx.com www.themeparx.com
Click to expand...

Did it get removed? I don’t see it on there
 
Parkscope Joe

Parkscope Joe

Superstar
Joined
Feb 15, 2012
Messages
18,216
Age
38
  • Jan 27, 2021
  • #3,005
ImaginerdMike said:
Did it get removed? I don’t see it on there
Click to expand...

It is removed from YouTube and Instagram
 
Pacific

Pacific

Minion
Joined
Feb 11, 2018
Messages
792
Location
San Francisco
  • Jan 27, 2021
  • #3,006
Its still on You Tube. Just type in "Mario Kart", go to the search filter, select sort by Upload date and then scroll down until you eventually see it.

Or just type in "Mario Kart ride".
 
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xxbrothawizxx

xxbrothawizxx

Shark Bait
Joined
Feb 17, 2014
Messages
218
  • Jan 27, 2021
  • #3,007
Lack of physical sets is disappointing, but also seems appropriate for the ride. The AR is definitely impressive. The Yoshi rides helped temper my expectations a bit on the quality of the physical elements, so I'm ok with it.
 
Cup_Of_Coffee

Cup_Of_Coffee

Time Traveler
Joined
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Messages
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Age
27
  • Jan 27, 2021
  • #3,008
xxbrothawizxx said:
Lack of physical sets is disappointing, but also seems appropriate for the ride. The AR is definitely impressive. The Yoshi rides helped temper my expectations a bit on the quality of the physical elements, so I'm ok with it.
Click to expand...
This is only 1 scene essentially, I wouldn’t rule out more physical elements.
 
F

fryoj

Webslinger
V.I.P. Member
Joined
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Messages
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  • Jan 27, 2021
  • #3,009
DeadSexeh said:
When it comes to this whole debate of physical vs digital sets, it needs to be separated into different categories thrill vs family. When it comes to thrill rides you aren't going to have large detailed sets with animatronics. These rides need speed and sudden movement or at least the illusion. When it comes to achieving this you either have to use screens or you end up in a large dark building. My point being if you wanted a all physical ride you would end up with a ride that doesn't feel very fast and frantic like Mario kart franchise does. A large animatronic would cause issues with the sense of speed, as to invest in such an animatronic would be costly so it would have to be the focus of that portion of the ride and in turn would break the illusion as you would notice that you are not approaching that character at a high rate of speed. To make thrill rides with lots of physical attributes is difficult and the only way can think of it being done well would be with a lot of nature theming areas (hagrid - forest, big thunder/everst - mountain, CARS - canyon).
Click to expand...

Large Animatronic Hagrid waves Hi. Which I know you made passing reference to, but it can be done.
 
OhHaiInternet95

OhHaiInternet95

Dragon Trainer
Joined
Aug 18, 2017
Messages
5,263
  • Jan 27, 2021
  • #3,010
Cup_Of_Coffee said:
This is only 1 scene essentially, I wouldn’t rule out more physical elements.
Click to expand...

Alicia said she believes that previous scenes are more physical. :shrug:
 
D

DeadSexeh

Shark Bait
Joined
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Messages
171
  • Jan 27, 2021
  • #3,011
fryoj said:
Large Animatronic Hagrid waves Hi. Which I know you made passing reference to, but it can be done.
Click to expand...
Yeah, but they did create a slow section for it which would not work well for mario kart. Also not sure how it would work if you were going from simulated speed to a static figure. It is possible i guess to do it, but I would never expect large detailed animated figures on thrill based attractions
 
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F

fryoj

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  • Jan 27, 2021
  • #3,012
DeadSexeh said:
Yeah, but they did create a slow section for it which would not work well for mario kart. Also not sure how it would work if you were going from simulated speed to a static figure. It is possible i guess to do it, but I would never expect large detailed animated figures on thrill based attractions
Click to expand...

Pull up to animatronic, tilt kart forward and jolt to simulate hard stop. Interact with animatronic. Rotate kart to face away from animatronic, tilt back and jolt to simulate taking off. It's doable. You can do the gringotts method too where you dive underneath when taking off again. Or they could have had animatronic in a kart that moves along with you then splits off on another track without ever needing to stop the speed simulation. They made the choices they did to fit whatever their story was and thats fine. But there's almost always ways to make it work.
 
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OLSinFLA

OLSinFLA

Jurassic Ranger
Joined
May 26, 2012
Messages
2,109
  • Jan 27, 2021
  • #3,013
JawsVictim said:
I’ve been wanting to reply to the discussion adding my two cents about there not being any AAs, and then I remember until Hagrid, we didn’t have an AA of any HP characters. So, I’m going to wait to experience this myself before judging it.
Click to expand...
The Sorting Hat says hello :)
 
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F

fryoj

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  • Jan 27, 2021
  • #3,014
OLSinFLA said:
The Sorting Hat says hello :)
Click to expand...

Gringott's goblins too, but I'm guessing they mean major characters.
 
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JawsVictim

JawsVictim

Jurassic Ranger
Joined
Nov 3, 2015
Messages
2,198
  • Jan 27, 2021
  • #3,015
OLSinFLA said:
The Sorting Hat says hello :)
Click to expand...

Yeah, talking primary characters. Ride spiel sorting hat and dementors don’t count.
 
tielo

tielo

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Joined
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Messages
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The Netherlands
  • Jan 27, 2021
  • #3,016
Not sure if people understand how AR works. You will have components in the real world, say Bowser jr. and he should be in front of the car. The area (real sets and/or projections) should be known to the system to put Bowser in the right location. Then the system needs to know the position of each head into the kart and where they are looking at. If they look at Bowsers location he should be visible. Then there is the integration with the shooting and steering on top of that for each individual guest and this goes on and on trough multiple scene's. It all needs to be done in real time (probably 4K 60fps) and in stereo (for each eye so 8 times for 1 cart). Add animation and the game mechanics and kart movement on top of that and it's astounding how they get this working in a real live environment. I'm wondering how much computerpower is needed for all ride vehicles.
 
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OhHaiInternet95

OhHaiInternet95

Dragon Trainer
Joined
Aug 18, 2017
Messages
5,263
  • Jan 27, 2021
  • #3,017
tielo said:
Not sure if people understand how AR works. You will have components in the real world, say Bowser jr. and he should be in front of the car. The area (real sets and/or projections) should be known to the system to put Bowser in the right location. Then the system needs to know the position of each head into the kart and where they are looking at. If they look at Bowsers location he should be visible. Then there is the integration with the shooting and steering on top of that for each individual guest and this goes on and on trough multiple scene's. It all needs to be done in real time (probably 4K 60fps) and in stereo (for each eye so 8 times for 1 cart). Add animation and the game mechanics and kart movement on top of that and it's astounding how they get this working in a real live environment. I'm wondering how much computerpower is needed for all ride vehicles.
Click to expand...

Yeah the Bowser AR seems to be on a "physical" (projection mapped but whatever) lava platform.
 
F

fryoj

Webslinger
V.I.P. Member
Joined
May 19, 2013
Messages
3,855
  • Jan 27, 2021
  • #3,018
tielo said:
Not sure if people understand how AR works. You will have components in the real world, say Bowser jr. and he should be in front of the car. The area (real sets and/or projections) should be known to the system to put Bowser in the right location. Then the system needs to know the position of each head into the kart and where they are looking at. If they look at Bowsers location he should be visible. Then there is the integration with the shooting and steering on top of that for each individual guest and this goes on and on trough multiple scene's. It all needs to be done in real time (probably 4K 60fps) and in stereo (for each eye so 8 times for 1 cart). Add animation and the game mechanics and kart movement on top of that and it's astounding how they get this working in a real live environment. I'm wondering how much computerpower is needed for all ride vehicles.
Click to expand...

I'm wondering if there aren't infrared markers throughout the rooms to track the helmet location at all times. By knowing exactly where the helmet is, it should know what to put on the screen at all times, and reduces some of the need for everything to talk back and forth. At load, there could be a system start point that tells both the screens and the AR computer on the RV to begin the program. Then the screens just play through a video and and on board computer keeps reading the room to know what to show on the AR screen. The only issue would be if what happens on the screens depends on info from the AR. Obviously the end of ride scores show, but does the ride itself change?
 
Last edited: Jan 27, 2021
T

Tobias

Webslinger
Joined
Feb 25, 2014
Messages
3,047
  • Jan 27, 2021
  • #3,019
Since my trip seemingly seems to be limbo, I couldn't help myself and take a peek.

For a taste of things, this looks downright stunning. At first I thought I had a idea of what was AR components and what was screens/practical etc...but then the ride slowed down and I uttered a stunned "Whhaaaa-?!". I was pleasantly proven wrong on how much they'd do with the tech, and this is just a small snippet!

Generally when a ride introduces some new tech or something, there's always a chance it can come off more as a tech demo. But this is giving me vibes of Spiderman where it feels less like a tech demo, and more of a fully fleshed out ride which also sets a high standard for that tech.

I'm very excited to eventually ride this thing, it looks like a very unique upgrade to the interactive/shooting dark ride. An if the rest of the ride is anything like what was shown, this is gonna' be one heck of a sensory overload!
 
Jerroddragon

Jerroddragon

Superstar
Platinum Member
Joined
Jun 27, 2017
Messages
10,081
Age
36
  • Jan 28, 2021
  • #3,020
Watched the Video..the ending is cool and for Sure I will enjoy riding it....but video for sure will underwhelm many

I get because of space they didn't want to make it a thrill ride...but kinda sucks its more Toy Story than....a Race.


Sure it will be fun...and maybe secrets will keep me coming back but hope most other Nintendo rides...are just rides and not worst video games. I can play Mario Kart at home...I want a Zelda ride to be able feeling like im in Hyrule and not Links Crossbow Training.
 
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