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Super Nintendo World (Osaka)

  • Thread starter Thread starter Viator
  • Start date Start date May 19, 2017
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fryoj

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  • Feb 2, 2021
  • #3,281
Joe said:
The computational and pure power draw of the visors would probably be a problem.
Click to expand...

I think they were talking about the projection mapped roads. That should work without visors.
 
Parkscope Joe

Parkscope Joe

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fryoj said:
I think they were talking about the projection mapped roads. That should work without visors.
Click to expand...

OH I was thinking AR. Sorry!
 
kingcooger

kingcooger

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  • Feb 2, 2021
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fryoj said:
I think they were talking about the projection mapped roads. That should work without visors.
Click to expand...
Yes, this is what I was referring too. I was thinking projection mapping on the ground could make one of the main appeals of trackless vehicles obsolete
JungleSkip said:
Everyone says that the ride is tough to get your bearing initially. I'd think that throwing multiple different power ups at the player would be an issue.
Click to expand...
Given this, do we know how long the ride time is?
 
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Parkscope Joe

Parkscope Joe

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kingcooger said:
Given this, do we know how long the ride time is?
Click to expand...

Around four minutes.
 
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fryoj

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kingcooger said:
Yes, this is what I was referring too. I was thinking projection mapping on the ground could make one of the main appeals of trackless vehicles obsolete

Given this, do we know how long the ride time is?
Click to expand...

A trackless "boat" rv on a projection mapped sea could be a pretty good use of this. Probably doable on a tracked vehicle as well.
 
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Josh Thomas

Josh Thomas

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kingcooger said:
Yes, this is what I was referring too. I was thinking projection mapping on the ground could make one of the main appeals of trackless vehicles obsolete

Given this, do we know how long the ride time is?
Click to expand...

The official USJ website says MK is about 5 minutes. SUPER NINTENDO WORLD™|USJ
 
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Magic Feather

Magic Feather

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Tom’s site just did a giant content drop.
 
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dxwwf3

dxwwf3

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Spencer knocked it out of the park with the coverage. So many videos are up on YouTube now. Check it out!

https://youtube.com/c/UniversalParksNewsToday
 
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JungleSkip

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  • Feb 3, 2021
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Mario Kart looks absolutely *BONKERS*. Wow. Just wow.
 
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Butterbeard

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  • Feb 3, 2021
  • #3,290
MADNESS !!!


(Just a slight disapointment for the track that is too visible...)


EDIT : The ride is crazy ! The video without AR is very instructive on how the ride works, I would recommend all of you to watch it!

Small question : how do is the winning team (Bowser or Mario) chosen ? Is it a matter of coins ?
 
Last edited: Feb 3, 2021
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belloq87

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  • Feb 3, 2021
  • #3,291
The sets look very nice.
 
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Josh55

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  • #3,292
Having watch the POV for Mario Kart I feel a touch concerned that it seems to be going at the same pace as a slow moving dark ride?

I get that it was never going to be super fast, but it seems incredibly slow in that video? Obviously it’s going to be very different when you’re on the ride so I’ll reserve judgment on it until I finally get to ride it myself (which will be a fair while!) but I don’t get how you can have a ride based on a crazily fast kart game whilst going about 1mph?

Happy to be told why I’m wrong on that as I hopefully am, I’m a big fan of the franchise but that seemed a bit of a let down thus far.
 
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Alicia

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  • Feb 3, 2021
  • #3,293
Animatronics in the first scene lol
 
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Yabbadabba Doh

Yabbadabba Doh

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  • Feb 3, 2021
  • #3,294
The mini games with all the AAs look really cool, although I’m picturing long waits initially like the wand locations in DA
 
Freak

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  • Feb 3, 2021
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Now it’s going to be a rough year holding off on watching that POV (Even though I did watch that end scene).

I am encouraged to see that everyone thinks it looks great. That’s a really good sign.
 
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HonorableMention

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  • Feb 3, 2021
  • #3,296
Wow that POV looks great! I think with the slower speed they could have thrown a Team Mario AA somewhere, but I get wanting to keep a consistent look with the AR.

The AR will obviously look better in person, but even on-camera it looks good.
 
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Cup_Of_Coffee

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  • Feb 3, 2021
  • #3,297
1612369546696.gif
 
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Mad Dog

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  • Feb 3, 2021
  • #3,298
Two points...* This may be one of the most difficult attractions to judge from a POV. The bones look good to excellent, but the actual 'experience' will probably be many many times greater.
*There's no doubt that this is going to be 'Awesome' on the scale of rerideability. You'll be able to ride this hundreds of times, and every ride will feel quite different. :thumbsup:
 
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Cup_Of_Coffee

Cup_Of_Coffee

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  • Feb 3, 2021
  • #3,299
JUDT GOT OFF WORK!!!! Is the 20 min vid w/AR the best MK Koopa’s Challenge vid to watch? I want a good first experience if I can, setting up on the TV!!!
 
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Scott W.

Scott W.

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  • Feb 3, 2021
  • #3,300
Without AR goggles, it's a cute dark ride.

With AR goggles, it's an action packed shooter/racer.

They have killed the AR aspect. I'm still blown away by how they made it look so flawless. While the AR video does show some jutter, this is most likely due to the camera moving.With the goggles strapped to your head, you won't get that. The blending of the screens to the environment is a master stroke of good celver design.

I had planned on not watching this but who knows when I'll be in a position to ride it and videos for rides like this will never compare to the actual experience.
 
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