Another poster brought it up, but I have a feeling that we’re going to get a Flight of Passage level attraction here, but with the screen on your face. At least that what I’m expecting and hoping for!
Another poster brought it up, but I have a feeling that we’re going to get a Flight of Passage level attraction here, but with the screen on your face. At least that what I’m expecting and hoping for!
The 5 years of patents and technology testing to change the way VR uses a different center of gravity, and watches where your eyes are, should HOPEFULLY help. I believe they believe they’ve developed new methods to reduce the mind/body disconnect that can cause the worst motion sickness.My biggest worry is motion sickness, not only is this going to make FJ seem like the carousel but there’s data out there that shows women are more prone to the motion sickness inherent in vr then men.
My biggest worry is motion sickness, not only is this going to make FJ seem like the carousel but there’s data out there that shows women are more prone to the motion sickness inherent in vr then men.
The 5 years of patents and technology testing to change the way VR uses a different center of gravity, and watches where you’re eyes are, should HOPEFULLY help. I believe they believe they’ve developed new methods to reduce the mind/body disconnect that can cause the worst motion sickness.
That said, it’s still a screen strapped to your face while on a motion platform, so I can’t imagine there won’t be some motion sickness no matter what miracles they whip up.
Curious to see how it goes. (Can’t be any worse than the short-lived coaster VRs, yeesh.)
Anyway, interactive rides seem to be a massive wedge between the "GP" and the "fan community." Wonder why that is.
In an ironic twist of fate, I've never been on any simulator/screen ride that could make me motion sick. Not even the ulta-notorious Body Wars; I could ride that all day and come off just fine.
On the other hand, put me upside down on a coaster and the rest of my day will be an almost literal nightmare due to vertigo. Hence why I can't ride those attractions.
In what way do you mean? To generalize very broadly, I think interactivity on a ride is overrated, but I've assumed I'm part of a small minority in the theme park fan community.
I mean, interactive rides seem to be well-liked by the "GP" and disliked among the "fans."
Oh and curious, can you do coasters with no inversions but with lots of airtime?
I'm not sure I agree, but maybe you're right!
Generally, yes. Big drops and the like don't upset me.
And I'm completely fine for the "on your back" moments in things like Forbidden Journey and Hagrid's. It's the full flip/rotation/inversion that affects what is apparently an extremely sensitive inner ear.
people are complicated but the point is to mimic a ride as much as you can to real natural motion. This is why accurate vr tacking is so important. If people get motion sick in real life situations they are going to get sick on even the best attractions that simulate them.I know people for whom its the exact opposite so interesting how that works.
people are complicated but the point is to mimic a ride as much as you can to real natural motion. This is why accurate vr tacking is so important. If people get motion sick in real life situations they are going to get sick on even the best attractions that simulate them.
This!.... :thumbsup:They could burn down FFL and just have kids run around in it's own smoldering embers with wands in their hands and it would be an improvement over what it is now.
I wonder how much work they will put into the surrounding area if they decide to expand London. Something the Wizarding World has always needed is a proper counter service restaurant serving small bites like fish & chips or somethin simple to eat.