Blumhouse's Five Nights at Freddys | Page 7 | Inside Universal Forums

Blumhouse's Five Nights at Freddys

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The key would be in the terms of performance, how the choreographer artists are involved.

The Animatronics feel like they could become the next Tethered in a high intensity based set of actors that need to be trained for how they shift around.

They don’t really move like robots unless they are performing, but depends on they do the movie or the game too lol. I still think although this a huge property. The maze would have to be done right, like minimal black walls, big set, I would love for universal to be able to do crawling section to incorporate the vents or even spice up the special effects like have a flash light (knotts berry farm used this a couple times) This would be the IP to go all out with. But I don’t think we will, I think we will get decent sets with a lot of black walls as the jump scares.
 
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