By the way. Am I the only one who thinks Darkmoor's lighting at night seems too generic and bright? I find other lands, such as Ministry and Nintendo's lighting are nicely done with personality. But for Dark Universe, not so much.
First of all, I believe they tried a new lighting hue style instead of using the usual blue gradient range, which resulted in a bright, warm light for the castle facade and a cold, white tone for Darkmoor Town overall. However, I don't feel much of a sinister vibe or mood from those new lighting choices compared to traditional lighting choices for this genre.
Here is my example
Traditional blue hue lighting choice
View attachment 27365
While at Dark Universe's lighting choice
As you can see here, Darkmoor's lighting choice is not that darker or sinister compared to other themed zones. Which is a shame since it's a first of kind horror-themed zone. I think they should seriously consider to tone down the light volume and utilizing more of various hues to create a mysterious and darker tone for Dark Universe, not just with warm and cold white hues. As of right now, Frankenstein's manor lighting makes it look like a genetic museum or an old palace and the town is too bright for dracula or other monsters to be wandering around. To be honest, it doesn't have much of a spooky vibe at all. Even Isle of berk is dimmer than darkmoor at night