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Epic Universe - What's Not Working, How Do We Feel, & What Are Potential Solutions?

  • Thread starter Thread starter pumpkinbot343
  • Start date Start date Aug 7, 2026
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M

maxairmike

Jurassic Ranger
Joined
Jul 18, 2012
Messages
1,436
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  • Yesterday at 11:09 PM
  • #61
DragonSlayer said:
There’s another issue here which is that Universal seems to be very all-or-nothing in terms of headliners vs non-headliners. Epic absolutely needs better balance, but things like Yoshi and the Carousel are so limited in scope and appeal that they’re not going to redirect substantial crowds from the major attractions.

A genuine middle ground — non-headliner but still broadly appealing and exciting to say the teenager and family crowd — probably would have been something like an interactive shooter dark ride in Berk or some kind of equivalent in Celestial Park.

When was the last time Universal actually built something like that? Instead, they tend to go Hagrid or go Villain-Con. They need to get better at the middle ground, but given that going big is much more likely to move the needle on attendance for future additions, I think the only time Epic would have got a ride like that would have been at phase 1.
Click to expand...

Can we talk about the insanely long queue they built for the carousel? Nothing about creating a line that long for what should be a B-ticket (C if we’re being really generous because of looks/uniqueness) says anything positive IMO. You either expected this ride to have way higher capacity than any realistic math would ever show, expected much higher attendance that you knew you needed to stuff people into a line even if it was going to be an hour plus for a carousel because of the lack of ride capacity and weather issues, or it’s just a straight up design/communication issue.

Also, some of those middle ground attractions that are missing need to be smaller footprints than something like MIB/ET. Exciting and well themed, high interest flats and smaller dark rides more similar in size to the Fantasyland classics than warehouse-sized ones. Two D/E-ticket attractions will certainly help better spread the current load and allow them to sell some more tickets that they just can’t currently, but it doesn’t fully solve the underlying issue. I say that as someone that is dying to get an AP option so I can chill and enjoy the evening vibes more than rides.
 
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