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Fast & Furious: Hollywood Drift (USH) - General Discussion

  • Thread starter Thread starter salismetho
  • Start date Start date May 1, 2022
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Jake S

Jake S

Webslinger
Staff Member
Joined
Feb 23, 2023
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4,530
Age
34
Location
california
  • Thursday at 9:18 PM
  • #4,061
rhino4evr said:
What stops the general public from phone bombing these lines?
Click to expand...
I mean, why in the world would anyone outside of the surrounding communities want to do that?
rhino4evr said:
This just doesn’t seem like the best way to conduct a survey. Once it’s public knowledge… how can the results be trusted ?
Click to expand...
It's not a survey. It's a hotline. This is the same deal as the kind of hotline they need to set up at construction sites in California. I can assure you there are not thousands of people "phone bombing" those numbers with false dust sightings.
 
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rhino4evr

rhino4evr

Dragon Trainer
Joined
Apr 7, 2010
Messages
5,661
  • Thursday at 10:07 PM
  • #4,062
Jake S said:
I mean, why in the world would anyone outside of the surrounding communities want to do that?

It's not a survey. It's a hotline. This is the same deal as the kind of hotline they need to set up at construction sites in California. I can assure you there are not thousands of people "phone bombing" those numbers with false dust sightings.
Click to expand...

Sorry, I just have little faith in humanity these days. The amount of people that review bomb movies / games for political or personal opinions has ruined things. It’s not unlike the folks that have posted they would scream “extra loud” due to the homeowners complaining.
 
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Freak

Freak

Time Traveler
Joined
Jan 10, 2013
Messages
9,717
Location
No man's land: SoCal
  • Yesterday at 12:55 PM
  • #4,063
The ride has opened at park opening.

Gonna try to ride it first thing Sunday morning if this continues. Can’t go today as I’m working and I already committed to hosting a party today.

EDIT: Question: Is it possible to check in during the morning, leave and come back later with my AP? More specifically, does parking work for that?
 
Last edited: Yesterday at 1:18 PM
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BriefCasey

BriefCasey

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Joined
Oct 21, 2018
Messages
1,180
  • Yesterday at 2:09 PM
  • #4,064
Parking, I'm not sure but I can shoot Universal support a message about that for you. I know you can reenter the park with no issue though. I've gotten food at CityWalk and returned before.

I've definitely got a packed day today. This, whatever MMS offerings I can see, and the final day of a longtime Deacon Actor's performances at Waterworld (Greg Dolph) are in it for me today. The last thing is why I'm at the park today, but I definitely didn't expect the ride to begin rehearsals at park opening.
 
Last edited: Yesterday at 4:10 PM
Magic-Man

Magic-Man

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24
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Riding Lightning Rod
  • Yesterday at 2:44 PM
  • #4,065
Has single rider been open during the soft openings? Debating on starting with Super Nintendo World on Sunday, but if Hollywood Drift is going to be a two hour line all day I'd rather rope drop that.
 
BriefCasey

BriefCasey

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Joined
Oct 21, 2018
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1,180
  • Yesterday at 3:18 PM
  • #4,066
Magic-Man said:
Has single rider been open during the soft openings? Debating on starting with Super Nintendo World on Sunday, but if Hollywood Drift is going to be a two hour line all day I'd rather rope drop that.
Click to expand...
Glad you asked. I just got off single rider, and a welcome change I've noticed is that they now comb the line for any express/VIP/single riders to let them right through. Only took me 24 minutes from line to the gate that way, and it was an approximately 35-40 minute wait in single rider.

Edit: Whew, 2 rides in and I feel at my limit for the moment. Single rider took me less than 40 minutes the second time around. I feel like that's something i ought to take advantage of while I can. I'd just hope it doesn't get too slammed later since it's a roller coaster.

Edit 2 (4:10PM) : So while the gate line is much shorter now (only goes up to the exit barricades), single rider looked slammed and is currently closed as a result. At least having it open the whole day so far is helping crowd flow.
 
Last edited: Yesterday at 7:12 PM
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Clive

Clive

Time Traveler
Staff Member
Joined
May 26, 2010
Messages
7,806
  • Today at 3:18 PM
  • #4,067
I managed to get on the ride yesterday via the standby queue... after four hours.

Folks, they've got a big capacity problem here, and I'm not sure how they're going to resolve it.

I would've understood and accepted that wait time as the price of getting on during technical rehearsals... if technical delays were the source of the delays. They weren't. Aside from two "brief delay" announcements that coincided with rollbacks (which were resolved in under 5 minutes each), the ride was running at basically maximum capacity. Full trains were constantly dispatched as soon as the block cleared. This wasn't a ride station ops issue. Trains on both sides were waiting for the track to clear so they could deploy the whole time I was up there.

The real problem is the capacity versus the Express/standby ratio. Once I was close enough to observe, I witnessed a ratio of approximately 10:1. My gut assessment of what's happening here is that there's limited queueing space for Express guests, so they're basically forced to admit them constantly to avoid that line reaching capacity or spilling out into the plaza. The result is the standby queue frequently did not move for 20-minute periods.

The long-term fix here is to reconfigure some of the central queue area to devote more space to Express guests, thereby allowing for more breathing room and a healthier ratio. (Even 5:1 would be remarkably better.) From what I can tell, this is possible, but it will require some manufacturing/adjustments to the metal, bolted railings that can't be completed overnight. Express guests will have to wait longer on average, but I think that's the only way to avoid constant 240 minute waits, which isn't tenable.

There are, by my count, four water fountains with bottle refill stations located throughout the queue. This was a smart move, because I suspect many guests would have passed out in the heat if they weren't present. A fight nearly broke out twice. There are misters in the extended queue alongside Duff Brewery, but aside from some dinky fans in the hidden switchbacks from hell nestled within the track layout, there's no real relief anywhere else. I'm guessing they can't use the misters too close to the tracks/supports to avoid increased wear from moisture, but they need to get some industrial fans up in there, at the very least.

The queue from a theming perspective is fine - not great, not terrible. About on par with something a regional park would do for their stab at a more "themed" offering, though the IP only gives you so much. For all the talk about how this was going to celebrate the vehicle stunt work of the Fast & Furious movies, I didn't notice a single piece of theming supporting that angle. The old Italian Job Stunt Track at Kings Island had more going for it on this front.

They didn't seem to really think through the locker layout or process. The configuration is confusing with multiple blind corners, it's extremely congested, and guests here aren't familiar with the whole "everything in your pockets needs to go in there" standard. Unlike Velocicoaster, there isn't adequate, sequestered space to wait for the metal detectors, which kept getting backed up and worsened the overall congestion. It's actively unpleasant, and I don't see a quick way to resolve it other than "admit fewer people at once."

The lack of presence of the Fast Crew is also a head scratcher. To be honest, it feels like they ran out of money as they raced to resolve engineering and sonic challenges.

All that said, though? The ride itself rules. It's a top-tier coaster that's up there with my favorites in SoCal. The elements are innovative and exhilarating. It did not make me at all nauseous, and I can sometimes be sensitive to that when you combine spinning and frequent inversions. The length is rock solid; it did not feel short, even after the brutal wait. The view of Potter as you roll back into the station is also exceptional; during Horror Nights, with the crow stilts and (presumably) Dark Mark projections, it's going to be stunning.

I do also think they could've done a little more with the on-ride audio. The revving and screeching really sell the vehicle maneuvering, but I was a little shocked we didn't get Vin Diesel shouting "ride or die" during one of the climactic drifts or a "thanks for riding with us" from the crew at unload. It just sort of quietly stops. That could be adjusted, though, and I hope they aren't quite done.

My biggest concern remains the Express/throughput issue. I personally think they need to nix Express access, as they did for Mario Kart, for the near future; otherwise, they're going to get hit with local interest stories and viral complaints about the 3-hour+ queues every day. When demand settles, they can experiment with restoring it.
 
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Evan

Evan

Jurassic Ranger
Joined
Feb 17, 2016
Messages
1,907
Location
Canada
  • Today at 4:05 PM
  • #4,068
Clive said:
I managed to get on the ride yesterday via the standby queue... after four hours.

Folks, they've got a big capacity problem here, and I'm not sure how they're going to resolve it.

I would've understood and accepted that wait time as the price of getting on during technical rehearsals... if technical delays were the source of the delays. They weren't. Aside from two "brief delay" announcements that coincided with rollbacks (which were resolved in under 5 minutes each), the ride was running at basically maximum capacity. Full trains were constantly dispatched as soon as the block cleared. This wasn't a ride station ops issue. Trains on both sides were waiting for the track to clear so they could deploy the whole time I was up there.

The real problem is the capacity versus the Express/standby ratio. Once I was close enough to observe, I witnessed a ratio of approximately 10:1. My gut assessment of what's happening here is that there's limited queueing space for Express guests, so they're basically forced to admit them constantly to avoid that line reaching capacity or spilling out into the plaza. The result is the standby queue frequently did not move for 20-minute periods.

The long-term fix here is to reconfigure some of the central queue area to devote more space to Express guests, thereby allowing for more breathing room and a healthier ratio. (Even 5:1 would be remarkably better.) From what I can tell, this is possible, but it will require some manufacturing/adjustments to the metal, bolted railings that can't be completed overnight. Express guests will have to wait longer on average, but I think that's the only way to avoid constant 240 minute waits, which isn't tenable.

There are, by my count, four water fountains with bottle refill stations located throughout the queue. This was a smart move, because I suspect many guests would have passed out in the heat if they weren't present. A fight nearly broke out twice. There are misters in the extended queue alongside Duff Brewery, but aside from some dinky fans in the hidden switchbacks from hell nestled within the track layout, there's no real relief anywhere else. I'm guessing they can't use the misters too close to the tracks/supports to avoid increased wear from moisture, but they need to get some industrial fans up in there, at the very least.

The queue from a theming perspective is fine - not great, not terrible. About on par with something a regional park would do for their stab at a more "themed" offering, though the IP only gives you so much. For all the talk about how this was going to celebrate the vehicle stunt work of the Fast & Furious movies, I didn't notice a single piece of theming supporting that angle. The old Italian Job Stunt Track at Kings Island had more going for it on this front.

They didn't seem to really think through the locker layout or process. The configuration is confusing with multiple blind corners, it's extremely congested, and guests here aren't familiar with the whole "everything in your pockets needs to go in there" standard. Unlike Velocicoaster, there isn't adequate, sequestered space to wait for the metal detectors, which kept getting backed up and worsened the overall congestion. It's actively unpleasant, and I don't see a quick way to resolve it other than "admit fewer people at once."

The lack of presence of the Fast Crew is also a head scratcher. To be honest, it feels like they ran out of money as they raced to resolve engineering and sonic challenges.

All that said, though? The ride itself rules. It's a top-tier coaster that's up there with my favorites in SoCal. The elements are innovative and exhilarating. It did not make me at all nauseous, and I can sometimes be sensitive to that when you combine spinning and frequent inversions. The length is rock solid; it did not feel short, even after the brutal wait. The view of Potter as you roll back into the station is also exceptional; during Horror Nights, with the crow stilts and (presumably) Dark Mark projections, it's going to be stunning.

I do also think they could've done a little more with the on-ride audio. The revving and screeching really sell the vehicle maneuvering, but I was a little shocked we didn't get Vin Diesel shouting "ride or die" during one of the climactic drifts or a "thanks for riding with us" from the crew at unload. It just sort of quietly stops. That could be adjusted, though, and I hope they aren't quite done.

My biggest concern remains the Express/throughput issue. I personally think they need to nix Express access, as they did for Mario Kart, for the near future; otherwise, they're going to get hit with local interest stories and viral complaints about the 3-hour+ queues every day. When demand settles, they can experiment with restoring it.
Click to expand...

They should pull a Rise of the Resistance and make it a single purchase express or something. Definitely not included with AP perk express, or general express.
 
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Ron101

Ron101

Jurassic Ranger
Joined
Apr 9, 2018
Messages
1,329
Location
California
  • Today at 4:50 PM
  • #4,069
Express needs to be removed like Hagrid’s did. I waited in line just after they closed it off that first day and the standby line FLEW once the Express line was cleared out.

Expanding the Express queue is a poor fix. I think so many people having express is the problem, especially platinum after 3pm. Even with the 10:1 ratio the Express line is still backed up.

Again I’m surprised Express is being offered right away on this coaster. All ride openings have added express nearly a year after opening once the hype dies down and Team Members get used to the operations.

Edit: would it kill them to add more shade tarps over the queue?
 
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