Probably a combination of all of them. 12, or whatever their theoretical maximum will be, probably requires pretty tight tolerances on blocks, and people getting on and off. Even at lesser numbers of trains, it probably still happens. Theres the issue with the LSM's where, depending on what the actual issue is, they either are overheating or are not firing hard enough leading to an occasional rollback. That throws the whole cycle out of whack. Could be a result of testing static loads versus live loads. A train with 1000 pounds of water dummies doesn't move like 1000 pounds of humans. That can effect things, but I really don't know how much of that is an issue here. Theres also just new equipment problems. Between trying to train people to use things, and the things being one off, never before used things, there can be problems. Best case scenario, this is all just down to training and getting everyone up to snuff on how to get people on and off quickly and how to quickly resolve problems. If its an Intamin, engineering, or design issue.... Then who knows.