- Sep 18, 2015
- 1,706
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As vital as you want it to be. If you're going to wait when there's heavy rain then get one.How vital is a poncho if it does rain?
It depends. If your waiting in a long line most are not covered at all. Even a light rain after an hour wait will leave you soaked.How vital is a poncho if it does rain?
Thanks didn't know how much coverage there was. Looks like only maybe a pop up t storm early.It depends. If your waiting in a long line most are not covered at all. Even a light rain after an hour wait will leave you soaked.
Yeah if your looking at tonight, I chose not to bring my umbrella. Doesn't look too bad.Thanks didn't know how much coverage there was. Looks like only maybe a pop up t storm early.
Waits before 8:
FVJ and Insidious: 60
Body Collectors, M&M, and TWD: 45
AWIL: 35
Purge: 25
Asylum and Run: 10
A little past 7 waits weren't much different than my first check, these crowds seem on par or maybe slightly less than last Thursday. Next Wednesday and Thursday will be very interesting since ROF is done and FFP has two nights, so that should spread out some crowds.
Werewolf house said 20 minutes, I watited 45.
but
Walking Dead said 25 Minutes, I waited 25.
I will say I enjoyed the event but could not imagine making it a yearly trip. I have had a better time for less money at other parks.
There is just no house good enough to make up for the conga line.
Biggest issue, has been for a decade. During a run-through last night, I had a theory: the wide-spread appeal of M&M is a reflection of the fact it's largely designed for a conga line. Fast resets, distraction scares (that work the best in that setting), lots of smaller rooms and quick corners. On the flip side, as impressive as Insidious is, it's hard not to get every scare ruined.
On the flip side, as impressive as Insidious is, it's hard not to get every scare ruined.
Biggest issue, has been for a decade. During a run-through last night, I had a theory: the wide-spread appeal of M&M is a reflection of the fact it's largely designed for a conga line. Fast resets, distraction scares (that work the best in that setting), lots of smaller rooms and quick corners. On the flip side, as impressive as Insidious is, it's hard not to get every scare ruined.
maybe Uni needs to evolve in the way they set up the scares
I will say I got SIGNIFICANTLY more scares this year than the last 3 years combined. I think they were pretty on-point with things this year, save for a few snags
I don't think it's the set up of scares but just how their implemented. I feel 25 had just insanely well designed houses, it had typical set ups but hiding places weren't as obvious and it just had more tag teams and other such tactics at every corner equalling to more scares. They did it smart