The whole "Silence" gimmick feels incredibly hard to implement in a satisfying way.
1. Houses have lots of sound bleed from room to room. Someone screaming from one side of a silent house could be heard from pretty much anywhere else in the building. Let alone purposefully loud Sound Triggers. You can't turn down the volume on the sound triggers, because frankly, that's 95% of an HHN scare. Go through a house with earplugs and the scare factor plummets, unless you get a pro performer that gets up in your face or just has great timing with their movements.
2. The "Sound Proof" whisper tunnel rooms from Graveyard Games and Hill House required basically zero theming to facilitate the noise proofing, which works for a single pitch black hallway, but if you're expecting the house from AQP1, that's not gonna be able to be soundproofed anywhere as well.
3. The monsters popping out only if you make noise is a cool concept, but I just cannot imagine a scenario where that works logistically. If your party is a group of veterans who doesn't often make noise, do you just miss all of the scares? Would that kind of gameplay mechanic encourage heckling from guests towards Scareactors to get them to come out? What if the costuming turns out bad like it did for Depths of Fear and the scareactors end up not being able to see or hear very well in their masks? I imagine most performers would just default back to scaring normally after the first weekend in order to scare more of the conga, and simply because it's just less work for them to do back there during an already strenous job.
4. If you incorporate the Agitating Noises into the sound triggers themselves, I imagine a scenario where every monster scare is preceded by a second or two delay for a clanging pan or creaking door to play before you actually get scared. For one or two flavor scares in a house, sure. But that'd get real annoying fast through a whole house in my opinion.
5. Say you were to fix all of the above, are you going to have scareactors work with this direction and gameplay mechanic while they are dressed up as this thing?
These things are 2-3 times bigger than people, are larger than Demogorgons or Xenomorph's, and with proportions that don't match with a human body even if you did want to fudge the size issue. They move incredibly swiftly in the films, and honestly don't appear all that often either, so incorporating them into certain setpieces would also take a lot of fudging.
The team had their chance to do really cool sound based scares, and it was last year with the human proportioned, easily cast Clickers from The Last of Us. But they didn't, I wish they did more with that aspect of their characters, but they didn't.
I don't think A Quiet Place would work at all, if I'm proven wrong so be it. I'd love to see something that out there and strange turn out great in practice, but it just seems like a really big "if" to me. It's only a few steps above asking for a Jaws or Final Destination house, these things can only go so high concept before completely falling apart. Chucky barely functioned last year and that house's gimmick was just "Doll-sized Slasher".