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Hatchet and Chains: Demon Bounty Hunters (HHN 34)

  • Thread starter Thread starter Brian G.
  • Start date Start date Jun 23, 2025
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GA-MBIT

GA-MBIT

Jurassic Ranger
Platinum Member
Joined
Jun 16, 2017
Messages
2,401
Location
Isle Delfino
  • Oct 8, 2025
  • #61
Really impressed with the growth this one has seen over the run. Props to the casts for really bringing it. :fire:
 
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GA-MBIT

GA-MBIT

Jurassic Ranger
Platinum Member
Joined
Jun 16, 2017
Messages
2,401
Location
Isle Delfino
  • Today at 12:39 AM
  • #62
This is the best house of the event. :fire:

The way it pulls off Blood Moon in an old tent. The sheer fun of it, mixed with a really effective build and scene structure. In how many different ways they deliver on the concept of an Old West shoot-out against Demons. And most importantly, the relentless energy that these casts have.

That energy pulses life into this house immensely. Hatchet doing handtricks with his weapon and swinging way farther down than it seems like he should be able to. How scareactors will follow between scenes or walls to get scares. The giant demon charging forward with its' hammer. That one damn Skeleton cowboy and how consistently in-your-face and intense they are! Or the one run that ended up with that room becoming an incredible Graveyard-style Grinner room when the Undertaker left his room and lurched towards the conga perfectly in sync with the Cowboy. It sent the whole line flying, I swear.

And repeated runs have revealed so many incredible aspects to the way the sets and scares were built. I love that one of the opening scene demons in the bank can pop out of the wall in the Chains intro room for a show moment. I love the numerous moments you can see later or earlier into the house. The dynamics and vertical scale of the whole experience. The crows and ravens calling on the motifs set up by Origins/Artista.

Every room feels deeply connected in both visual-style and its' function as a vehicle for incredible scares filled with personality and a palpable energy. The scares are close to Insidious-level in intensity and the whole thing is just plain fun. Crazy solid, and has only gotten better with time.
 
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