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HHN 2025: Tips, Tricks & Planning Thread

  • Thread starter Thread starter Brian G.
  • Start date Start date Jun 5, 2025
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Freak

Freak

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  • Today at 3:29 AM
  • #101
Jerroddragon said:
Heads up General some nights have been getting in at 6:30 PM or at least last Thursday they started to let people in then without EA
Click to expand...
I can attest this as well. I was walking towards Potter when I heard the opening ceremony audio take place. That’s when I booked it before the mid descended my way.
 
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BriefCasey

BriefCasey

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  • Today at 3:30 AM
  • #102
DTH said:
I think it might be worth adding WWE into your rotation if you get braver throughout the night. The line will be short, it's not too gory, and I'd say just about the same level of scariness as Fallout and Poltergeist. Oh and also Terror Tram -- that's usually a cake walk.
Click to expand...
Will definitely play it by ear after at least those three. Thanks for vouching Wyatt Sicks' intensity, Only reason I was unsure about that one was because last I checked, the dead bodies in that one seemed more graphic than Fallout's, and the lighting is more darker/nightmarish. Will still consider.

I figured I'd also ask, but do any mazes other than Terrifier use scents, and if so are they also meant to gross out? I've heard of that approach being used in the past, so I thought I'd ask for mental prep. Especially since much to my surprise, Fallout's AP walkthrough didn't have any, though I wonder if any were just deactivated. I wanna say not usually and it's most likely for the more intense houses I don't plan to hit anyway.
 
Freak

Freak

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Jan 10, 2013
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No man's land: SoCal
  • 1 minute ago
  • #103
BriefCasey said:
Will definitely play it by ear after at least those three. Thanks for vouching Wyatt Sicks' intensity, Only reason I was unsure about that one was because last I checked, the dead bodies in that one seemed more graphic than Fallout's, and the lighting is more darker/nightmarish. Will still consider.

I figured I'd also ask, but do any mazes other than Terrifier use scents, and if so are they also meant to gross out? I've heard of that approach being used in the past, so I thought I'd ask for mental prep. Especially since much to my surprise, Fallout's AP walkthrough didn't have any, though I wonder if any were just deactivated. I wanna say not usually and it's most likely for the more intense houses I don't plan to hit anyway.
Click to expand...
Wyatt Sicks definately has some nasty smells. Scarecrow can have some funky smells, but other than that I think they actually have some pleasant scents in the other ones.
 
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