I'm no Orlando local, but that's kind of surprising. I've never been on the ride, so given my usual MO with going in blind if I want to ride it someday, I guess I'll hold my thoughts on specifics until then. Will probably send a DM.
I'm in the exact same boat of jazzing up the motion profile a notch, which is probably something I'll be sure to make mention of if they have the survey during AP previews. Also, something came to me as I was thinking about that and how they could also add some blowing wind like on Space Mountain (I think that's how the feeling of going fast is amplified on that ride anyway)
I'm probably thinking too big here, but could they make it so that in the same tutorial, riders can be given a bit of time to vote on an intensity level of some kind by shooting at it in the same area where you test out shooting shells? Part of me wants to say probably not, so I'd imagine jazzing up certain motions could be the best they could do across the board.