Then that's a fault of the ride's design. SR is fun, but doesn't have anywhere near as fun and intense of a motion profile as Star Tours. The game element is cool, but the replayability just isn't there after a few runs. It's pretty repetitive and drab. Star Tours 2.0 added the countless different scenes and endings that all work to keep it fresh and interesting, incorporating all kinds of locations and characters. If they couldn't invest in at least 3 missions from the start, or even 3 over the course of 4-5 years, then they should have chosen a better ride to build to begin with.