I can finally view this thread!
Waited 150 minutes for the ride on Sunday
First of all, we waited in Lost Continent near Sindbad...I bring this up because I was super impressed with how the Universal staff was handeling this odd setup. They had plenty of water and I always knew where we were going next.
Queue - The queue for the attraction is great, but it did feel like they skimped a bit with some of the hallways. It was odd how we basically walked quickly through the big rooms and then waited A TON in the tight caves, haha (did I mention the ride went down three times while we were in line?).
I love that they finally have a pre-show in the queue, it seemed that was always the original intention with Dueling Dragons. I loved the pre-show with all the effects and the water sprits. I will say that I don't like how they just let you into the pre-show room. Our group got cut by some folks that muscled their way through the line, I expect this to get better of time (Like Gringotts)
Ride - Holy smokes, this ride hauls a$$, like I wasn't expecting it. It is way more forceful than Cheetah Hunt and has a cleaner acceleration IMO. Intamin has really improved its launch coaster models, and this new gen is no exception.
The show scenes are great, but I wish you went through the first one a wee bit slower, but that is a minor, niether here nor there thing.
I won't give a play by play of the whole ride (there are POVs), but a few of my favorite parts are as follows:
First scene with theastrals - I know this is super weird, and might make someone laugh, but I love the moment before you take off where you can look at all the scenery out the window and it's just a testament to all of the detail that went into this ride. I love that it could have been a sealed wall, but no, they intentionally chose to make it a window and decorate the outside to the brim
First spike and zig zags - This was such a fun element and the zig zags made it even more fun. I love the fact that you are doing all of this over the water which is pretty unique. My friend did make a comment that if someone drops something they are certainly going to lose it forever in the lake haha
Second spike - The quick forward and backward sensation is pretty unique, and you don't sit there forever waiting for the car to release and go backward, disrupting the storyline *cough*
Drop track - I love drop tracks (especially the other one in the United States), this one is no exception. I do however wish that the Devil's Snare made a bit more 'noise' when you broke through, but I guess it didn't in the films either
Overall - This is my new favorite ride at the resort, and it has been a long time coming (sorry Spidey). The enjoyability, likeability, and re-ridability of this ride is at a maximum, and this is what is exciting about this ride. I think this is a glimpse at what the future holds for Universal Creative.
In a way, I think F&F was the closing of a chapter for Universal that started with T2, hit a stride with Spidey, and grew stale with Fallon and Furious. In many ways, I see Hagrid's as a start of a new chapter in the company. It really is a 'summation' attraction for the whole resort. Hagrid's takes the lessons learned from AA rides (MIB, Mummy, Kong), the lessons learned from coaster/hybrid rides (Mummy, Gringotts), and the overall lessons of storytelling, and mixes them all together for Hagrid. This ride really hits a new level for Universal and I think delivers.
Here's to the next generations of Universal rides