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Super Nintendo World (UOR) - General Discussion Thread

  • Thread starter Thread starter Magic-Man
  • Start date Start date Jan 23, 2020
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Evan

Evan

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  • Dec 11, 2025
  • #741
LPCaptainDeath said:
And i agree, i don't think either party is dissatisfied at all
Click to expand...

And if that’s the case (for them, not you, your opinion is your own and valid) I conclude they have the highest grade rose colored glasses on.

The ride I experienced last year in Hollywood, the AR did not look good, it was messy, frenetic, and hard to follow. I thought it would look fantastic in person, and was shocked by how much it dissatisfied me.

Not sure how that gets a passing mark from the creators, apart from “we spent a lot of money and tried our best *shrug*”.
 
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Parkscope Joe

Parkscope Joe

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  • Dec 11, 2025
  • #742
LPCaptainDeath said:
I'm no internet sleuth by any means but even one simple google search led me to this interview with Theme Park Insider in 2021 between Thierry Coup(Senior VP and CCO for Universal Creative) and Tom Geraghty(Senior Director of Universal Tech & Innovation)::

TOM: Miyamoto-san, he had bigger ideas than the Switch could deliver, so they had to pull back on his ideas. But then he challenged the tech guys to get there, and I think the same thing happened with the creative ideas and the technology [on Super Nintendo World]. Can we can we make the AR wider? Can we make the field of view deeper? So there's the entire difference, which is the video game property in the deep, deep, deep interactivity, and there's the basic - I think we designed one of the best theme park experiences ever, by keeping an eye on those key expectations.

THIERRY:
We thought AR would be the perfect technology for this. You want to be able to go through some of the incredible items in Mario Kart. You want to collect things; you want you want to see the characters fly at you, and certain things you could not do with with with stereo or 3D or any kind of other projection. It had to be AR, and we went and we looked at what was existing on the market. It wasn't quite there. We still did a test to prove to our senior leadership. We went to Cat in the Hat at Universal's Islands of Adventure, and we strapped a pair of AR glasses on Mr. Tom Williams, our chairman, to show him what we intended to do, and he got it. He loved it. And in true fashion, he said go ahead and do it, knowing that it wasn't quite ready. But he believed in us, and that's what's incredible about Universal. And then I told Tom, now you figure it out.

TOM: Yes, we had to advance the technology, it was not ready for us.

Assumptions are one thing but context and subtext are another.
Contextually, Nintendo has been over-protective to the point of being publicly perceived as aggressive when it comes to ownership of its content and properties within its own community and industry.
Subtextually, we know Universal is willing to do anything to pave the way to greatness, even if it means giving owners of said IPs complete creative control about how their properties are brought to the parks.

Peanut butter, meet Jelly. So, yes, the narrative is that Universal was urged -in some degree- to bring this technology to the parks because of Nintendo. It might have ended up being mutual in the long run as far as R&D is concerned in their publicity of talking about it, but i have no doubt in my mind whatsoever that the paper being slid across the desk signed from Nintendo TO Universal can be summarized as saying: "We want this - find a way to make it work."

And i agree, i don't think either party is dissatisfied at all (and neither am I tbh).
Click to expand...

That sounds like a wonderful working partnership and no one is forcing others to do things they’re not comfortable with. It sounds like everyone was pushing themselves to new heights. Not like Nintendo was asking for racing and shooting which doesn’t work per Dave Cobb.
 
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DOOMBOT

DOOMBOT

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  • Jan 1, 2026
  • #743
Happy New Year! Today is the first day ever where it is possible to 100% your Stamp achievements for your Epic Universe Power-Up Band! ★

IMG_9101.png
 
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DOOMBOT

DOOMBOT

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  • Yesterday at 10:01 PM
  • #744
I'm sure there are countless reasons why this isn't and wasn't feasible, but there's a part of me that thinks it would've been totally justifiable for them to build two versions of Mine Cart Madness and Yoshi's Adventure, a la Space Mountain and Suess Trolley. Given the high popularity of each, I think it would've helped substantially with the low throughput and high wait times tor both.

Of course, Epic was already overbudget, and effectively doubling DK Jungle and Mario Land wouldn't come cheap. And I couldn't imagine the strain a second Mine Cart Madness would add for an already spread-thin Tech Services team. It's mostly just a fun idea, I suppose.
 
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UniversalRBLX

UniversalRBLX

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  • Today at 9:16 AM
  • #745
DOOMBOT said:
I'm sure there are countless reasons why this isn't and wasn't feasible, but there's a part of me that thinks it would've been totally justifiable for them to build two versions of Mine Cart Madness and Yoshi's Adventure, a la Space Mountain and Suess Trolley. Given the high popularity of each, I think it would've helped substantially with the low throughput and high wait times tor both.

Of course, Epic was already overbudget, and effectively doubling DK Jungle and Mario Land wouldn't come cheap. And I couldn't imagine the strain a second Mine Cart Madness would add for an already spread-thin Tech Services team. It's mostly just a fun idea, I suppose.
Click to expand...
Yoshi's Adventure should have been an indoor experience.

Donkey Kong should have been reworked during the development stage with capacity in mind. The concept is great, but Nintendo is a major draw to the park and not having enough capacity for everyone who wants to experience it is a bizarre choice.
 
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Mad Dog

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  • Today at 9:32 AM
  • #746
UniversalRBLX said:
Yoshi's Adventure should have been an indoor experience.

Donkey Kong should have been reworked during the development stage with capacity in mind. The concept is great, but Nintendo is a major draw to the park and not having enough capacity for everyone who wants to experience it is a bizarre choice.
Click to expand...
'If' they could get all three rides close to their theoretical capacity, and cut down on ride delays and breakdowns....plus fix all the broken interactive stuff, the land would work better. It looks OK on paper, but the operational aspects fall short at this point in time. Definitely, they missed on DK capacity. Someone can't count.
 
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Mike S

Mike S

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  • Today at 11:45 AM
  • #747
UniversalRBLX said:
Yoshi's Adventure should have been an indoor experience.

Donkey Kong should have been reworked during the development stage with capacity in mind. The concept is great, but Nintendo is a major draw to the park and not having enough capacity for everyone who wants to experience it is a bizarre choice.
Click to expand...
Yoshi should’ve been a full on People Mover with more than one indoor scene. Whatever expansion Nintendo gets should include another fully indoor ride hopefully with high capacity.
 
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Suchomimus

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  • Today at 1:42 PM
  • #748
UniversalRBLX said:
Donkey Kong should have been reworked during the development stage with capacity in mind. The concept is great, but Nintendo is a major draw to the park and not having enough capacity for everyone who wants to experience it is a bizarre choice.
Click to expand...
There should have been one or two more flat rides to aid with capacity.
 
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DOOMBOT

DOOMBOT

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  • Today at 1:54 PM
  • #749
Mike S said:
Yoshi should’ve been a full on People Mover with more than one indoor scene. Whatever expansion Nintendo gets should include another fully indoor ride hopefully with high capacity.
Click to expand...
I really just wish that track was longer and it went more places. It's such a small footprint, which is sorta fine if you arrive at 7pm when it's at a 10-25 minute wait, but if you've waited 80 minutes for the thing ... I totally get the reactions people have towards it. "That's it? :rolleyes:"

Doubly so since the extra game is so unresponsive and clunky. Many Yoshi's I've ridden in have just ... not worked at all. Couldn't imagine being a kid with a Power-Up Band hoping for the achievement while waiting that 80 minutes, only to just ... not get a working Yoshi.
 
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OrlandoGuy

OrlandoGuy

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  • Today at 2:04 PM
  • #750
I actually had Yoshi as my favorite ride in Nintendo World. I thought Donkey Kong was uncomfortable and just really dislike everything about Mario Kart from its concept to execution…but the land itself is a blast to be in, and Yoshi is the best opportunity to just kind of soak all of it in.
 
Mad Dog

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  • Today at 2:18 PM
  • #751
I was surprised. I really didn't think DK would be worth riding. But at the end of a Sunday night it had a decently low stand by time so we said, why not, let's give it a try. Now, I can't say what it would be like in daylight, but in the dark of night we absolutely loved the ride. It was super fun and just had the right amount of thrill. Both Alene and I considered it our second favorite ride at Epic, only behind Monsters. ....It's a shame the capacity is so bad.
 
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B

boomerthom

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  • Today at 2:37 PM
  • #752
DK isn’t my favorite ride in the park, but I think it’s a little underrated. GREAT soundtrack, a couple of drops that are punchier than you might expect from a family coaster, decent theming and views of the land, and a couple animated figures to see. Main downside is it can feel jerky/janky, but not enough to bother me. The ride is just “fun” and good vibes imo, even it doesn’t break a ton of ground to get there. It isn’t worth the insane waits it gets for various reasons, but if it topped out at 45 or so minutes I’d make sure to ride it every time I visit. For now I’ll just hope to keep getting lucky with short waits in single rider or catching it right after a breakdown lol.
 
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