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The Future of Lost Continent

  • Thread starter Thread starter TheDecemberists
  • Start date Start date Nov 2, 2009
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TheUniC6

TheUniC6

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  • Tuesday at 9:58 PM
  • #5,281
Tobias said:
While I don't know what the current rumor is, the early rumor was its reusing the busbar track layout, but will use a different ride vehicle. And if there's some sort of interactive element, be it catching Pokemon or training/battling them, I firmly agree that I don't think this ride is going to be the same as Spider-Man.
Click to expand...
Back when Pokemon was widely tipped to be replacing Springfield, it was confirmed it would not be a clone of Japan's for whatever reason my mind gravitated towards some sort of omnimover or maybe the infrared trackless ride patent.
 
DOOMBOT

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  • Yesterday at 3:54 AM
  • #5,282
IndyRs said:
Someone on here suggested it and I think it's a perfect idea: Pokemon Snap style ride.

Getting your cameras in the ride to sim and take pictures of the Pokemon as you spot them while traveling through many locations. Obviously it would be the 150 Pokemon with some extra thrown in.

They could incorporate parts where the ride gets fun like a big Pokemon shaking the car.
Click to expand...
If you look back at any blog or forum talking about Nintendo Theme Park rides from before the Nintendo x Universal partnership was announced, they all very consistently had the same few ideas. Mario Kart, DKC Mine Cart rollercoaster, maybe a Metroid or Star Fox shoot-em-up ride cause it was the 2000s, and Pokemon Snap. Despite a lack of high sales for that specific Pokemon sub-series, Pokemon Snap is a very popular and appealing ride idea that goes back just as far as the rides we ended up getting for Super Mario Land.

Both the N64 and Switch Pokemon Snap games are essentially designed like theme park attractions to begin with. It is the exact perfect concept for a project like this. I can only hope they don't overthink it.
 
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Mike S

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  • Yesterday at 10:18 AM
  • #5,283
DOOMBOT said:
If you look back at any blog or forum talking about Nintendo Theme Park rides from before the Nintendo x Universal partnership was announced, they all very consistently had the same few ideas. Mario Kart, DKC Mine Cart rollercoaster, maybe a Metroid or Star Fox shoot-em-up ride cause it was the 2000s, and Pokemon Snap. Despite a lack of high sales for that specific Pokemon sub-series, Pokemon Snap is a very popular and appealing ride idea that goes back just as far as the rides we ended up getting for Super Mario Land.

Both the N64 and Switch Pokemon Snap games are essentially designed like theme park attractions to begin with. It is the exact perfect concept for a project like this. I can only hope they don't overthink it.
Click to expand...
They overthought Donkey Kong.
 
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P

pumpkinbot343

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  • Yesterday at 11:14 AM
  • #5,284
Mike S said:
They overthought Donkey Kong.
Click to expand...
How?
 
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Mike S

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  • Yesterday at 11:21 AM
  • #5,285
pumpkinbot343 said:
How?
Click to expand...
I’ve said before, all they needed was a Big Thunder Mountain type ride. It would’ve been more reliable and had more capacity. After experiencing the attraction the jumping effect isn’t worth losing those two things. It’s honestly barely noticeable and doesn’t give the “umph” you’d expect.
 
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jseal777

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  • Yesterday at 1:33 PM
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After being disappointed by both Nintendo rides (despite loving the area and content) I really hope whatever they do for the next Nintendo land/ride knocks it out of the park. Be a shame to have one of the biggest IPs going and not build a single great ride for it.
 
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Mike S

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  • Yesterday at 2:13 PM
  • #5,287
jseal777 said:
After being disappointed by both Nintendo rides (despite loving the area and content) I really hope whatever they do for the next Nintendo land/ride knocks it out of the park. Be a shame to have one of the biggest IPs going and not build a single great ride for it.
Click to expand...
My opinion on the big Nintendo rides flipped after actually experiencing them. I ended up loving Mario Kart but disappointed by Donkey Kong.
 
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HHN Maddux

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  • Yesterday at 4:57 PM
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My hot take- Nintendo is the land in most need of help, not HP. Ministry may not have much to do, but what there is to do is great. A (IMO) incredible high-tech ride, an impressive and charming show, spells, and lots of fun characters to interact with.

Meanwhile Nintendo has 3 mediocre rides, games that are down half the time with a poor payoff (the Bowser Jr. boss battle was horribly unresponsive when I did it), and kinetic energy that would make the land nicer but unfortunately are already in poor show conditions.

Long and short of it and I guess what I'm trying to say is Pokemon really needs to deliver.
 
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Clive

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  • Yesterday at 5:04 PM
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HHN Maddux said:
My hot take- Nintendo is the land in most need of help, not HP. Ministry may not have much to do, but what there is to do is great. A (IMO) incredible high-tech ride, an impressive and charming show, spells, and lots of fun characters to interact with.

Meanwhile Nintendo has 3 mediocre rides, games that are down half the time with a poor payoff (the Bowser Jr. boss battle was horribly unresponsive when I did it), and kinetic energy that would make the land nicer but unfortunately are already in poor show conditions.

Long and short of it and I guess what I'm trying to say is Pokemon really needs to deliver.
Click to expand...

Even if Pokemon delivers, Epic's Super Nintendo World will still be what it is. I agree with you that it's disappointing beyond the aesthetic pleasures that come with being in the Mushroom Kingdom... when the show elements are actually running.
 
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Cup_Of_Coffee

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  • Yesterday at 5:35 PM
  • #5,290
I’ve not experience SNW, or Ministry, I do have a thought exercise however. Forbidden Journey is largely liked but makes people sick, Gringotts seems to disappoint on a screen heavy level for most, Hagrid’s is universally loved but has down time, yet the lands all of those rides are set in are the best on the planet.

Does Universal have a ride design flaw? They know how to build immersive lands to a top tier perfection, but the rides largely never seem to match as a whole for public perception. Interesting as we head into Pokémon.
 
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DOOMBOT

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  • Yesterday at 10:17 PM
  • #5,291
HHN Maddux said:
My hot take- Nintendo is the land in most need of help, not HP. Ministry may not have much to do, but what there is to do is great. A (IMO) incredible high-tech ride, an impressive and charming show, spells, and lots of fun characters to interact with.

Meanwhile Nintendo has 3 mediocre rides, games that are down half the time with a poor payoff (the Bowser Jr. boss battle was horribly unresponsive when I did it), and kinetic energy that would make the land nicer but unfortunately are already in poor show conditions.

Long and short of it and I guess what I'm trying to say is Pokemon really needs to deliver.
Click to expand...
SNW needs a different kind of help than Potter does, but yes, it does need help pretty bad.

I can understand why they wouldn't want to immediately rush into building Luigi or something like that. The morning rush into SNW is already a madhouse. No need to add to that with a brand new attraction.

It's potentially better for those morning / afternoon crowds to be spread away from Nintendo and towards Potter on the other side of the park. At the moment, there just isn't much to do over there besides wait in a 180 minute queue line or watch the show, and I'm sure that's not helping crowd balance park-wide.

I mean hell, they could utilize SoundStage next door for some kind of daily operation showcase available to the general public, and that could potentially help in luring people away from the SNW portal as they walk through that side of the park.
 
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Andysol

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  • Yesterday at 11:48 PM
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Outside of coasters, the spider man scoop or the Harry Potter kuka… has Universal used any other ride system great? Everything not scoop or kuka is average at best for final use. They really need to innovate and do something beyond their two big hits. They’re tried with Gringotts. They tried with Mario Kart. They tried with Battle at the Ministry. But they just haven’t hit yet.

I’m not expecting anything revolutionary with the new HP attraction based on needing capacity and speed. But they really need to find a new home run and swing for the fences with Pokémon. Something fresh and unique and new.

They’re in the big leagues, so they should be compared to Disney in this category. And it isn’t even close.
 
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Legacy

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  • Today at 6:37 AM
  • #5,293
Andysol said:
Outside of coasters, the spider man scoop or the Harry Potter kuka… has Universal used any other ride system great? Everything not scoop or kuka is average at best for final use. They really need to innovate and do something beyond their two big hits. They’re tried with Gringotts. They tried with Mario Kart. They tried with Battle at the Ministry. But they just haven’t hit yet.

I’m not expecting anything revolutionary with the new HP attraction based on needing capacity and speed. But they really need to find a new home run and swing for the fences with Pokémon. Something fresh and unique and new.

They’re in the big leagues, so they should be compared to Disney in this category. And it isn’t even close.
Click to expand...
I mean… their water rides have mostly been fantastic… (Dudley, Popeye’s, Jurassic Park, Jaws).

And I actually think their omnimovers are good as omnimovers. Pets suffers from being too small (which is a problem) and Yoshi suffers from being too young (which purely a perspective problem).

EDIT - FWIW, and this is really a different discussion, I think Universal suffers more from a desire to push the technological envelope at the expense of a solid ride experience. BttF, T2:3D, Spider-Man, all the Potters, Mario Kart… even coasters like Dueling Dragons and Hulk. It feels like (and I know this isn’t necessarily true) they over complicate the delivery mechanism for the story they want to tell instead of slightly tweaking the story to a more reliable system.

Ministry could have been a Kuka. It would have been more reliable if it was. DK could have been a standard coaster and would be reliable if it was. But, because of a constant expectation to push push push for new and different, we got a park of new and different. And all the risks associated with that.

Disney is, generally, the opposite. They tend to go familiar in their ride systems, and only rarely attempt multiple groundbreakers at once (how many years was it between Avatar and Ride of the Resistance).
 
Last edited: Today at 8:03 AM
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ChrisFL

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  • Today at 8:23 AM
  • #5,294
Legacy said:
Disney is, generally, the opposite. They tend to go familiar in their ride systems, and only rarely attempt multiple groundbreakers at once (how many years was it between Avatar and Ride of the Resistance).
Click to expand...

There wasn't really anything groundbreaking on Rise of the Resistance as much as a combination of existing ride systems.
 
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UniversalRBLX

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  • Today at 9:08 AM
  • #5,295
Andysol said:
Outside of coasters, the spider man scoop or the Harry Potter kuka… has Universal used any other ride system great? Everything not scoop or kuka is average at best for final use. They really need to innovate and do something beyond their two big hits. They’re tried with Gringotts. They tried with Mario Kart. They tried with Battle at the Ministry. But they just haven’t hit yet.

I’m not expecting anything revolutionary with the new HP attraction based on needing capacity and speed. But they really need to find a new home run and swing for the fences with Pokémon. Something fresh and unique and new.

They’re in the big leagues, so they should be compared to Disney in this category. And it isn’t even close.
Click to expand...
Legacy said:
I mean… their water rides have mostly been fantastic… (Dudley, Popeye’s, Jurassic Park, Jaws).

And I actually think their omnimovers are good as omnimovers. Pets suffers from being too small (which is a problem) and Yoshi suffers from being too young (which purely a perspective problem).

EDIT - FWIW, and this is really a different discussion, I think Universal suffers more from a desire to push the technological envelope at the expense of a solid ride experience. BttF, T2:3D, Spider-Man, all the Potters, Mario Kart… even coasters like Dueling Dragons and Hulk. It feels like (and I know this isn’t necessarily true) they over complicate the delivery mechanism for the story they want to tell instead of slightly tweaking the story to a more reliable system.

Ministry could have been a Kuka. It would have been more reliable if it was. DK could have been a standard coaster and would be reliable if it was. But, because of a constant expectation to push push push for new and different, we got a park of new and different. And all the risks associated with that.

Disney is, generally, the opposite. They tend to go familiar in their ride systems, and only rarely attempt multiple groundbreakers at once (how many years was it between Avatar and Ride of the Resistance).
Click to expand...

Agree - I've been saying this ad nauseum for a while now. Universal is just as capable as Disney... but they love to force technology when the payoff ultimately isn't that great. Battle at the Ministry has, arguably, one of the best physical scenes in any dark ride... but the overall ride experience it let down by focusing too much on sections that rely solely on technology.

Fallon is actually a great motion simulator that is smooth and you can hardly tell you're in one... but it's placement in a park with a handful of similar experiences takes all that advancement away.

Technology for the sake of technology is not always the solution. They literally host a very popular event each year that is known for taking people into impressive physical environments. Do more of that.
 
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SkiBum

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  • Today at 10:24 AM
  • #5,296
The one thing that UNI hasn't used much or well is the slow moving boat ride. I love the JPRA, although I despise getting soaked. One reason I was big on Zelda was that it really would have a fit a POTC style ride, with high capacity and the opportunity for some thrills. Doesn't need a large drop.

I always envisioned a boat ride with a lift up to a 50 foot height. Then, the boat travels through a realm and then has a small drop (10 feet) into the next realm or adventure. It would culminate into a final drop of 10-20 feet into the final main scene. No soaking but small thrills throughout. Again, a nice
 
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Mad Dog

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  • Today at 10:47 AM
  • #5,297
SkiBum said:
The one thing that UNI hasn't used much or well is the slow moving boat ride. I love the JPRA, although I despise getting soaked. One reason I was big on Zelda was that it really would have a fit a POTC style ride, with high capacity and the opportunity for some thrills. Doesn't need a large drop.

I always envisioned a boat ride with a lift up to a 50 foot height. Then, the boat travels through a realm and then has a small drop (10 feet) into the next realm or adventure. It would culminate into a final drop of 10-20 feet into the final main scene. No soaking but small thrills throughout. Again, a nice
Click to expand...
Sounds like a nice 'high' capacity attraction.
 
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Parkscope Joe

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  • Today at 10:55 AM
  • #5,298
Show quality in the land is really sliding, hopefully demo isn’t far behind.
 
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belloq87

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  • Today at 11:02 AM
  • #5,299
ChrisFL said:
There wasn't really anything groundbreaking on Rise of the Resistance as much as a combination of existing ride systems.
Click to expand...
I get your point, but putting a trackless system on a multi-level ride path (and also -- for a time -- having moving obstructions "break" the ride path) was a pretty cutting-edge idea (even if trackless rides, elevators, and drop shafts technically already existed).
 
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Jake S

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  • Today at 11:04 AM
  • #5,300
It really is surprising that Universal hasn't built their version of Pirates of the Caribbean (boat ride where you don't get soaked). It's absolutely in their wheelhouse, provides a nice, air conditioned ride and has bonkers capacity. Universal, please do this!
 
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