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The Walking Dead Attraction (Closed)

  • Thread starter Thread starter 12th Man
  • Start date Start date Mar 13, 2016
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Clive

Clive

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  • Mar 26, 2019
  • #761
darkshadow237 said:
Not even The Whisperers even during HHN were they added additional Walkers?
Click to expand...

Adding the Whisperers requires creating new masks for the character(s) as well as new audio for the character to monologue (as they are unlikely to pay for a union speaking role in this sort of haunt attraction). That requires a Horror Nights budget that The Walking Dead has not gotten in recent years.
 
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ush.hacker

ush.hacker

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  • Mar 26, 2019
  • #762
If you've noticed, some of the walkers now use cheaper masks.
(AKA not the original ones intended for this attraction)
 
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Clive

Clive

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  • Mar 26, 2019
  • #763
ush.hacker said:
If you've noticed, some of the walkers now use cheaper masks.
(AKA not the original ones intended for this attraction)
Click to expand...

I noticed SWAT Walker got phased out a long while ago... Figured it was either due to safety (poor visibility?) or wear & tear vs expense of replacing the mask regularly.

Haven't really noticed much on the others, though occasionally some would be out of place (i.e. Burning Walker would be found later in the attraction, with a random Walker at the cabin).
 
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ush.hacker

ush.hacker

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  • Mar 26, 2019
  • #764
Fallow said:
I noticed SWAT Walker got phased out a long while ago... Figured it was either due to safety (poor visibility?) or wear & tear vs expense of replacing the mask regularly.

Haven't really noticed much on the others, though occasionally some would be out of place (i.e. Burning Walker would be found later in the attraction, with a random Walker at the cabin).
Click to expand...

It's a mess.
 
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Spookies n' Stuff

Spookies n' Stuff

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  • Mar 26, 2019
  • #765
ush.hacker said:
If you've noticed, some of the walkers now use cheaper masks.
(AKA not the original ones intended for this attraction)
Click to expand...
From what I've heard, the original masks had quite a few problems such as low visibility and pieces of plastic in uncomfortable spots, so it doesn't really surprise me they phased out the earlier ones for cheaper ones
 
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Wesker69

Wesker69

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  • Mar 27, 2019
  • #766
So funny thing... my "On this day" for Facebook had this post pop-up and perfect timing with Wondercon coming up this weekend. So here is a little reminder of what Universal hyped up for this attraction 3 years ago today:

Details released at WonderCon today about Universal Hollywood's new "The Walking Dead" attraction opening this summer:
- The new building specifically designed for this attraction.
- 12 versions were created before the final revision.
- No content limitations were placed on designers.
- Does not focus on one specific season.
- Transitions being carefully considered for a more cohesive narrative.
- Nods to the tv series can be found throughout attraction.
- The queue will be the hospital from pilot episode.
- Animatronic fingers randomly programmed for DEAD INSIDE doors.
- Convincing steam effect will recreate fire for burning cabin.
- Burned walker scareactor to have smoking effect.
- New walker masks created to allow more action, unlike masks for HHN.
- Walkers will be scareactors, animatronics & puppeteered figures.
- Will be scarier/more intense than previous 4 HHN mazes. :look:
- Attraction will take roughly 5-7 minutes to experience.
 
Spookies n' Stuff

Spookies n' Stuff

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  • Mar 27, 2019
  • #767
Wesker69 said:
So funny thing... my "On this day" for Facebook had this post pop-up and perfect timing with Wondercon coming up this weekend. So here is a little reminder of what Universal hyped up for this attraction 3 years ago today:

Details released at WonderCon today about Universal Hollywood's new "The Walking Dead" attraction opening this summer:
- The new building specifically designed for this attraction.
- 12 versions were created before the final revision.
- No content limitations were placed on designers.
- Does not focus on one specific season.
- Transitions being carefully considered for a more cohesive narrative.
- Nods to the tv series can be found throughout attraction.
- The queue will be the hospital from pilot episode.
- Animatronic fingers randomly programmed for DEAD INSIDE doors.
- Convincing steam effect will recreate fire for burning cabin.
- Burned walker scareactor to have smoking effect.
- New walker masks created to allow more action, unlike masks for HHN.
- Walkers will be scareactors, animatronics & puppeteered figures.
- Will be scarier/more intense than previous 4 HHN mazes. :look:
- Attraction will take roughly 5-7 minutes to experience.
Click to expand...
I mean at least we got most of that for a while, before they stopped keeping it up to par with the opening weeks so much, I assume because they wanted more budget towards other projects rather than fixing it up since the actors are generally pretty expensive as is.
 
Wesker69

Wesker69

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  • Mar 27, 2019
  • #768
The best detail that never lived up to the hype was that it would be scarier & more intense than the previous 4 HHN mazes lol
 
KlownzNskullZ

KlownzNskullZ

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  • Apr 2, 2019
  • #769
The maze does what It was intended to do, family friendly haunt that does not have people punching the actors (AS MUCH). The Literal horror stories that happened Within HOH. I once saw an italian man pick up a chucky actor and start throwing him around like a baby.
 
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Wesker69

Wesker69

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  • Apr 3, 2019
  • #770
Mr_Green said:
The maze does what It was intended to do, family friendly haunt
Click to expand...
Wrong. That was never the intention. You're confusing the purpose of The Haunted Mansion at Disney with Universal just trying to milk a dead tv series for an attendance boost (after it being at HHN for 5 years too many) & extra merch sales.
 
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KlownzNskullZ

KlownzNskullZ

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  • Apr 3, 2019
  • #771
Wesker69 said:
Wrong. That was never the intention. You're confusing the purpose of The Haunted Mansion at Disney with Universal just trying to milk a dead tv series for an attendance boost (after it being at HHN for 5 years too many) & extra merch sales.
Click to expand...
too each his own. but I remember murdy talking about needing to cut things out due to it being too scary.. plus running out of money :p
 
Viator

Viator

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  • Apr 3, 2019
  • #772
I believe when they were going off in press about TWDA, was that it'd be "more intense than HHN". Could be off-kilter (but I think @Brian G. or @Ryan could clarify that one), but I believe that's what was their marketing intent with this.
 
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Clive

Clive

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  • Apr 4, 2019
  • #773
Yeah the attraction has gore galore and people getting literally shot. It isn't a family attraction.
 
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Freak

Freak

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  • Apr 4, 2019
  • #774
Fallow said:
Yeah the attraction has gore galore and people getting literally shot. It isn't a family attraction.
Click to expand...
To be fair, while not quite as gory, you can argue that WaterWorld and the Studio Tour aren’t family attractions either because they depict people getting shot and stuff.
 
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Clive

Clive

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  • Apr 4, 2019
  • #775
Freak said:
To be fair, while not quite as gory, you can argue that WaterWorld and the Studio Tour aren’t family attractions either because they depict people getting shot and stuff.
Click to expand...

They toe the line! Waterworld has people "dying," but it's effectively off-stage. Any on-stage violence is bloodless. It's very PG-13.

Studio Tour pushes it by having George get devoured by the shark with blood spurts, though the effect is rarely as pronounced as it could be. The rest of the violence is implied, or again, toned down for PG-13.

Walking Dead straight up has dismemberment and blood spray in its projection effects. There's dried blood and viscera all over the queue. Two different categories, IMO.
 
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Wesker69

Wesker69

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  • Apr 6, 2019
  • #776
AlexanderMBush said:
I believe when they were going off in press about TWDA, was that it'd be "more intense than HHN". but I believe that's what was their marketing intent with this.
Click to expand...
Correct. I posted all their hoopla hype for the new attraction above when they promoted it at Wondercon
 
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Viator

Viator

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  • Apr 8, 2019
  • #777
So with how Pets is getting scaffolding up around the building, one has to ask..when will they have to get rid of that signage for TWDA and to push back those walls in-between the two buildings? And at what point, does that not become a potential hazard?
 
Wesker69

Wesker69

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  • Apr 13, 2019
  • #778
Fallow said:
I noticed SWAT Walker got phased out a long while ago...
Click to expand...
Not true. He was in action this past tuesday. All of the zombies are still present, it just depends on how staffed the attraction is... also, they love to do scareactor roulette and change up locations, which is fun and can SOMETIMES actual create scares.

As for the entrance area next to PETS....
FABGARL.jpg

X3mtXMr.jpg

Had to wait until the park/attraction closed to get a good pic because the park guests kept walking into the shot just when it'd get clear :chainsaw:
 
Wesker69

Wesker69

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  • Apr 17, 2019
  • #779
TWD Attraction auditions are today...

I'd be there myself, but I couldn't find anyone able to swap days with me. So I'll be at work feeling like a zombie FML haha
 
marip123

marip123

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  • Sep 16, 2019
  • #780

Just a little update about the attraction. Honestly not really sure which thread
this information would go under, but honestly has this ever been done before for past HHN's?​
 
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