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Universal's Epic Universe General News & Discussion

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And they are VERY loud!

Big BOOMS!
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I am pretty sure this was just a visibility test and has NO reflection on what we will actually see when the park opens.
Yup, just like when the first drone patterns were tested with odd shapes.

Also, saw someone on Twitter mention that putting fireworks behind Helios is "stupid" because it'll get blocked by Helios... but people forget that Cinderella Castle is a smaller height and people can watch it from as close as 100 ft. in front of the castle. At Epic, the closest people to the hotel from the central fountain viewing area is double that at 220 ft.
 
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I don't want to claim I've come up with some kind of Unified Theory for the park, but on a design level, it has sort of struck me (especially after this morning's video about the Ministry) that the four anchor lands of the park may each be emphasizing a different element of scenic design:
  • Super Nintendo World -- Color
  • Dark Universe -- Atmosphere
  • Wizarding World -- Scale
  • Isle of Berk -- Kinetics
And sort of like the heyday of Epcot's Future World (where each pavilion had its area of focus, but also usually referenced and reinforced aspects of the other pavilions, too), they'll all obviously have aspects of each other (SNW will have kinetic energy, Berk will have atmosphere, etc.) and, hopefully, it will feel like a cohesive park with all areas working in concert, aesthetically.

With the caveat that there are a couple of spots that I need to see once finished that I'm currently a bit skeptical about, the park appears quite well thought-out, intellectually, on a design level.