I think we can all admit that Disney is far more conscientious about sight lines from the guest's perspective. Universal takes the "deal with it" approach, which may be fine now but will show in comparative value down the line when their new shiny toys aren't so new anymore. My point remains the same. If you want to play with the competition, you should actually try and compete with them from a qualitative standpoint. UO cuts corners in pretty much everything they build, and the volcano may just be the most glaring example of this.