I prefer Mako as my "favorite in Florida", but only because as I get older I don't like inversions as much anymore. This is a great coaster and I'll ride it every visit I can, but only once, where I can re-ride Mako all day.
Any reports about the stall? I've read it has lots of laterals but wondering how pressed against your seats you are (negative Gs)
I don’t know about anyone else, but I was completely out of my seat during the stall.
I’ve been on Fury 325 countless times. The thrills on this get close to that, but the overall experience here is better than any coaster I’ve been on. Just a preposterous achievement.
If you imagine a graph with thrill level on one axis and theme on the other, I don’t know if anything that would hit a higher overall score than Veloci.
I just noticed the coaster car on the raptor statue
No. But it's up there. The tophat and mosasaur roll are really crazy though with the ejector in the back. I'm a person that likes skyrush and this has elements of it's ejector but doesn't hurt and has inversions. The ejector off the tophat is like the first drop of that from the back row. It really is crazy that there are these unexpected little pops of ejector all over this thing and then the second half just being balls to the wall.For those of you who have rode it: Would you say its better than Steel Vengeance at Cedar Point?
A comfortable Skyrush would be superb. Sounds like we have a winner!No. But it's up there. The tophat and mosasaur roll are really crazy though with the ejector in the back. I'm a person that likes skyrush and this has elements of it's ejector but doesn't hurt and has inversions. The ejector off the tophat is like the first drop of that from the back row. It really is crazy that there are these unexpected little pops of ejector all over this thing and then the second half just being balls to the wall.
I mean this ain't like 5 seconds sustained ejector like skyrush but the roll at the end actually managed to make me grab for the handles. I was able to make it leave me a little gap and there are points where is feels like you are gunna slip out which always leads to me hooking my legs under the seat to try and hold on.A comfortable Skyrush would be superb. Sounds like we have a winner!
Having ridden Skyrush many times, I was wondering how the airtime compared and hadn't seen anyone make the comparison yet. So does this have more instances of airtime compared to Skyrush, even if they do not last as long?I mean this ain't like 5 seconds sustained ejector like skyrush but the roll at the end actually managed to make me grab for the handles. I was able to make it leave me a little gap and there are points where is feels like you are gunna slip out which always leads to me hooking my legs under the seat to try and hold on.
So this is based on a back row ride. The first half has some good hangtime and whip ok the inversions and little pops of flowjector (3 or 4) in the spaghetti bowl. Then the second half is when it gets crazy. The tophat goes from floater while you are still going up to ejector as you crest all the way to the bottom. This is very similar to the first drop of skyrush from the back but without the hitch that the skyrush drop has. The stall has good whip into and out of it with some nice hangtime in-between. The outerbank/twisted hill has a pop of flowjector and then the mosasaur roll is just its own thing. Best part of the ride. I think it feels so weird since the axis of rotation is down by your waist so you weight is being thrown away from the vehicle and the spin rate seemed to keep increasing as you go though it. So this gives a really weird sensation of upsidown ejector and crazy laterals. Would really love to know the gs being pulled though that thing. So more "pops" of airtime versus the 4 kinda sustained ejector moments on skyrush. I did have the benefit of a completely full train which gave us great speed throughout the whole layout which should have maximized the forces.Having ridden Skyrush many times, I was wondering how the airtime compared and hadn't seen anyone make the comparison yet. So does this have more instances of airtime compared to Skyrush, even if they do not last as long?
Thanks! That's a very thorough comparison and now I think I've got a much better feel of what to expect and I'm still just as excited. I'll take more pops of airtime over fewer, more sustained ejectors Skyrush has.So this is based on a back row ride. The first half has some good hangtime and whip ok the inversions and little pops of flowjector (3 or 4) in the spaghetti bowl. Then the second half is when it gets crazy. The tophat goes from floater while you are still going up to ejector as you crest all the way to the bottom. This is very similar to the first drop of skyrush from the back but without the hitch that the skyrush drop has. The stall has good whip into and out of it with some nice hangtime in-between. The outerbank/twisted hill has a pop of flowjector and then the mosasaur roll is just its own thing. Best part of the ride. I think it feels so weird since the axis of rotation is down by your waist so you weight is being thrown away from the vehicle and the spin rate seemed to keep increasing as you go though it. So this gives a really weird sensation of upsidown ejector and crazy laterals. Would really love to know the gs being pulled though that thing. So more "pops" of airtime versus the 4 kinda sustained ejector moments on skyrush. I did have the benefit of a completely full train which gave us great speed throughout the whole layout which should have maximized the forces.