I think this house has the potential to be one of the best from a pure design standpoint. There’s a lot to work with and I am excited to see what the team delivers. That said, the tone is going to be tricky and I have some doubts that they can make it work. Ghostbusters is not a scary movie. It doesn't even attempt to be a scary movie. All of the potentially scary moments are deliberately played for comedy and basically end with punchlines, like the library ghost scene, for example.
So how does the team address that? Keep the tone light and goofy, in keeping with the film? Well, that kind of makes for an uneven overall experience when the rest of the event is decidedly the opposite of light and goofy; it already sounds jarring and uneven. Or do they modulate the mood of the IP to match HHN's style and make Ghostbusters a more visceral and scary experience? Well, that sort of contradicts what makes Ghostbusters great in the first place. I like that it's light and goofy; making it scary and visceral will negate what makes it so good.
So it's a tough thing to visualize overall, which is why the general public is bristling. But we'll see how it goes. It's not like they won't be in a somewhat similar situation with Creepshow and Killer Klownz, after all. I will keep an open mind while admitting that this is near the bottom of my most anticipated list.