- May 31, 2017
- 429
- 776
I hate being forced to wear 3-D glasses on any ride period.....but that being said these are my favorite glasses because at least everything doesn't go dark as soon as you put them on. They feel the "least" inhibiting.
Oh no...
No idea. The 3D certainly seems crisper than most rides though, for sure.Do you know what process they use for 3D? The glasses are awfully clear for polarized, but they dont use color-shift like Dolby does either. Always been curious.
At least play animal noises throughout the land. It’s just fake plants and rock throughout with nothing really breaking it up. FoP is a good ride, but Navi River was just a waste of space and money IMO. The final shaman is amazing, but all is before that is black like plants and hoping balls of yarn. The projections on the overhead petals were neat, but it needed more. It’s easily the worst boat ride at Disney.
At least play animal noises throughout the land. It’s just fake plants and rock throughout with nothing really breaking it up. FoP is a good ride, but Navi River was just a waste of space and money IMO. The final shaman is amazing, but all is before that is black like plants and hoping balls of yarn. The projections on the overhead petals were neat, but it needed more. It’s easily the worst boat ride at Disney.
It’s beautiful, just a bad ride for a two ride billion dollar land.
It’s no different than Hogwarts keeping dragons challenge for so long.
It’s no different than Hogwarts keeping dragons challenge for so long.
Possibly. It’s just a ride in a great area I don’t need to ride ever again, which isn’t a good thingKinda extreme comparison imo.
That's actually a brilliant point...Why didn't they do anything with fiber optics here? It looks great at Epcot and would work hereI guess I will be one of the few that believes FoP should've been a stand alone ride. The land didn't do it for me. Although it is very appealing to the eye for the very first time, unfortunately the land is TINY, and my key expectations before opening was floating mountains and bioluminescent. IMO they failed both badly, the floating mountains looks like a pile of rocks in the shape of an arch... they are pretty, but that's as far as they go. The Bio, you are better off doing the land during the day, if not! then don't forget your flashlight because it's one of the darkest land I've ever been, when it is supposed to be the total opposite. What really gets to me is exiting Epcot at night and walking over the sparkling tile behind SSE, and think what a missed opportunity.
That's actually a brilliant point...Why didn't they do anything with fiber optics here? It looks great at Epcot and would work here
Instead it looks like a laser tag arena at night
That's actually a brilliant point...Why didn't they do anything with fiber optics here? It looks great at Epcot and would work here
Instead it looks like a laser tag arena at night
Well remember, the original plan was the pathway was supposed to react to your steps - but it was cut.
Yeah, they could probably just do what they originally promised (which 99.9% of people wouldn't even know was supposed to happen) and use it as a combo package with a land expansion. Rumor is that the land is going to get a Table Service at the least... if the sequels do well, it may get a third ride.Do you think that something they could ever put in, in the future and bill it as “plussing” the land? I wish they could have pulled that off. I think that would be SO cool! I’m easily impressed though
That's actually a brilliant point...Why didn't they do anything with fiber optics here? It looks great at Epcot and would work here
Instead it looks like a laser tag arena at night
It's short and scenic, which when one is accustomed to longer linear stories in all major attractions can be perceived as bland, but I argue that from the beginning, its implementation of dimension in media and small practical motor effects is highly impressive. Especially when you consider the time, energy, and design behind all the individual plants and animals, and their subsequent black light painting and the actual disguising of lighting fixtures, and the integration of miscellaneous foliage for the surrounding scenic framing of each centerpiece, and the integration of a water river system with small hills along the banks. And that's just the visual experience. Audio is almost a game changer, given how you can hear the Na'vi singing more and more as the ride progresses and yet only see vignettes of them. Gone are the vocables and yelps of Jungle Cruise's "natives", and in its place is a catchy song with a truly impressive and well articulated singer.
What I'm getting at is that it's sometimes more about your perception of the design that can make all the difference. A first impressions ride is perhaps 20% of how to truly appreciate a theme park attraction, which I'm sure is pretty agreeable. I wholeheartedly agree that more than one animatronic, a longer ride with perhaps a small drop, etc., would've made for a better ride more worthy of a 90 minute wait to guests. But we're not just average guests here, so to call it a waste of space and money is a bit of a slap in the face to the fabricators and artists and designers that were given a budget and told to make the best of it. I think they really did, yknow?
It's short and scenic, which when one is accustomed to longer linear stories in all major attractions can be perceived as bland, but I argue that from the beginning, its implementation of dimension in media and small practical motor effects is highly impressive. Especially when you consider the time, energy, and design behind all the individual plants and animals, and their subsequent black light painting and the actual disguising of lighting fixtures, and the integration of miscellaneous foliage for the surrounding scenic framing of each centerpiece, and the integration of a water river system with small hills along the banks. And that's just the visual experience. Audio is almost a game changer, given how you can hear the Na'vi singing more and more as the ride progresses and yet only see vignettes of them. Gone are the vocables and yelps of Jungle Cruise's "natives", and in its place is a catchy song with a truly impressive and well articulated singer.
What I'm getting at is that it's sometimes more about your perception of the design that can make all the difference. A first impressions ride is perhaps 20% of how to truly appreciate a theme park attraction, which I'm sure is pretty agreeable. I wholeheartedly agree that more than one animatronic, a longer ride with perhaps a small drop, etc., would've made for a better ride more worthy of a 90 minute wait to guests. But we're not just average guests here, so to call it a waste of space and money is a bit of a slap in the face to the fabricators and artists and designers that were given a budget and told to make the best of it. I think they really did, yknow?
This is the same argument supporting Dinorama, btw.