That and some flat rides in other areas of the park.While it's a bit late on the motion simulator era, I do think it'll be a great addition. Just need that Sesame Street dark ride next before any other thrill coasters IMO.
Remember that this is SeaWorld operating the ride, it takes them 4-7 minutes to load a single train.This should be a great addition for the park. A much-needed indoor ride that will exit into an excellent animal exhibit. The Mack Airific design should help with capacity too. Assuming a 36-seat capacity and a 4:30 ride time, the simultaneous loading/riding should theoretically mean a throughput of 480 people an hour per theater. The question would then be how many theaters are there going to be?
I think it's fine, but doubt we see much interest around it that can draw significant crowds. The awe of motion simulator tech has gone away, but this should do well as the single indoor experience in the park.It's never too late for a flying theater. . .
This is true, but hopefully the fact that the normal operation of the ride requires dispatching on a predefined interval (rather than a roller coaster where trains can just pile up on the brake run) will encourage ride ops to move fast enough to make the deadline. Otherwise they'd have to halt the ride experience and leave 36 people dangling in a dark theater every time there's a delayed dispatch on the other side, which will be extra awkward if the final turn around and moments after are a scripted scene of the ride like RiseNY.Remember that this is SeaWorld operating the ride, it takes them 4-7 minutes to load a single train.
Based on the plans for the ride it will have 2 theaters. Not sure why the third theater was left untouched? Its not for queue space I think.This should be a great addition for the park. A much-needed indoor ride that will exit into an excellent animal exhibit. The Mack Airific design should help with capacity too. Assuming a 36-seat capacity and a 4:30 ride time, the simultaneous loading/riding should theoretically mean a throughput of 480 people an hour per theater. The question would then be how many theaters are there going to be?
Maybe each theater will be larger than a simulator bay was? Not sure which way the theaters will be oriented, but I could imagine some layout changes might need to be done to the existing pre-show/loading space to accommodate loading from behind the theater instead of entering/exiting through the sides. I'll be interested to see if that's the case and what that might mean for the other parks like SWSD and BGT that only have two empty simulator bays.Based on the plans for the ride it will have 2 theaters. Not sure why the third theater was left untouched? Its not for queue space I think.