Skull Island: Reign of Kong - General Discussion | Page 334 | Inside Universal Forums
Inside Universal Forums
Inside Universal Forums
  • Home
  • Forums
    New posts Search forums Account Upgrades
  • News
    Universal Studios Hollywood Universal Orlando Universal Studios Japan Universal Studios Singapore Universal Studios Beijing
  • Merchandise
Log in Register
What's new Search

Search

By:
  • New posts
  • Search forums
  • Account Upgrades
Menu
Log in

Register

Install the app
  • Signing up for a Premium Membership is a donation to help Inside Universal maintain costs and offers an ad-free experience on the forum. Learn more about it here.
  • Forums
  • Universal Parks & Resorts
  • Universal Orlando Resort
  • Islands of Adventure
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an alternative browser.

Skull Island: Reign of Kong - General Discussion

  • Thread starter Thread starter Drew
  • Start date Start date May 6, 2015
Prev
  • 1
  • …

    Go to page

  • 332
  • 333
  • 334
  • 335
  • 336
  • …

    Go to page

  • 682
Next
First Prev 334 of 682

Go to page

Next Last
shiekra38

shiekra38

Superstar
BANNED
Joined
Dec 13, 2009
Messages
16,111
Location
Florida
  • May 13, 2016
  • #6,661
Thisguynamedlee said:
Wow had no idea guess they have no problems with delaying projects lmao
Click to expand...
Yes, everyone made a huge deal out of the Gringott's issues, but Test Track was by far the worst debut of an attraction ever in Orlando, IMO..

Delays are to be expected with an attraction like this..Universal was smart and didn't release a date yet luckily
 
  • Like
Reactions: Cole, Mike S and Ryno27
Thisguynamedlee

Thisguynamedlee

Shark Bait
Joined
Apr 12, 2016
Messages
202
Age
30
  • May 13, 2016
  • #6,662
shiekra38 said:
Yes, everyone made a huge deal out of the Gringott's issues, but Test Track was by far the worst debut of an attraction ever in Orlando, IMO..

Delays are to be expected with an attraction like this..Universal was smart and didn't release a date yet luckily
Click to expand...
I wasn't aware of the gringotts issue either haha I'm just not In the loop
 
Teebin

Teebin

Veteran Member
Joined
Oct 12, 2009
Messages
20,673
Location
East Central Florida
  • May 13, 2016
  • #6,663
Thisguynamedlee said:
I wasn't aware of the gringotts issue either haha I'm just not In the loop
Click to expand...

Stay on this site and we will get you in the loop really fast! ;)
 
  • Like
Reactions: universal_fanatic, LiamRowbotham, Ryno27 and 2 others
F

Floridaguy34

Shark Bait
Joined
Jan 8, 2016
Messages
239
Age
34
  • May 13, 2016
  • #6,664
someone in the orlando informer universal community on facebook said today theve started taking the wall down little by little
 
  • Like
Reactions: Ryno27, shiekra38 and Mike S
shiekra38

shiekra38

Superstar
BANNED
Joined
Dec 13, 2009
Messages
16,111
Location
Florida
  • May 13, 2016
  • #6,665
Edward1990 said:
someone in the orlando informer universal community on facebook said today theve started taking the wall down little by little
Click to expand...
:whoo:

I know this doesn't mean softs will happen immediately, but it will be nice to see everything opened up finally
 
  • Like
Reactions: Mike S
Teebin

Teebin

Veteran Member
Joined
Oct 12, 2009
Messages
20,673
Location
East Central Florida
  • May 13, 2016
  • #6,666
Schmosby said:
Doesn't Energy and GMR use guide wires? Kong uses wi-fi and has no physical guidance.
Click to expand...

RFID tags are physical guidance. The vehicles use multiple forms at the same time.
 
  • Like
Reactions: JoeCamel, Ryno27 and Ryan
B

Badgeking

Shark Bait
Joined
Aug 5, 2013
Messages
237
  • May 13, 2016
  • #6,667
I get that UC wanted to be advanced and go with a massive trackless ride system but I just have to wonder why? Why spend the money to create a trackless ride when this could have easily been done with a driver like the Safari at AK or the tram tour at UH. Seems like so many problems could have been avoided if the ride didn't have this trackless system. Trackless rides are a great concept and they can do some cool things, but I don't think they should be used just for the sake of using them. If they want to go trackless, it needs to be to enhance the ride as a whole like Pooh's Honey Hunt or Phantom Manor where multiple cars are in the same room crossing all around each others in ways a track would never be able to do. A single path through a show building is not the best use for this tech and I feel like the money could have been spent on big physical sets and AA's.

It makes a lot of sense now why Supercharged has come to a halt. If they were intending to use the same trackless ride system but on a much larger (and hopefully faster) scale, I can see why they are putting the breaks on that idea until they can figure out Kong.
 
JT308

JT308

Rookie
Joined
Apr 3, 2016
Messages
93
Age
28
  • May 13, 2016
  • #6,668
Badgeking said:
I get that UC wanted to be advanced and go with a massive trackless ride system but I just have to wonder why? Why spend the money to create a trackless ride when this could have easily been done with a driver like the Safari at AK or the tram tour at UH. Seems like so many problems could have been avoided if the ride didn't have this trackless system.
Click to expand...

Maybe because they went trackless they created this problem, but I really wouldn't trust actual drivers considering the layout this ride has. One simple mistake and there could be costly damage to the attraction, whereas KJ drivers have a little more wiggle room. Due to the tight turns, the ride vehicles rear wheels operate independently of its front ones, and I'm not sure how you'd be able to drive a vehicle like that. If UC wanted a real driver from the beginning the layout could've been altered, but wider turns would've probably had an affect on how much there is in the building. (If I'm completely wrong about this let me know).
 
  • Like
Reactions: Mike S
Thisguynamedlee

Thisguynamedlee

Shark Bait
Joined
Apr 12, 2016
Messages
202
Age
30
  • May 13, 2016
  • #6,669
Teebin said:
Stay on this site and we will get you in the loop really fast! ;)
Click to expand...
I Appreciate all the inside info and love on this site and as for why people keep asking why are they spending so much money on trackless ride system is probably to get all the kinks out and be the fondation for many future rides such as F&F and possibly Mario kart
 
  • Like
Reactions: UNIrd, JoeCamel, LiamRowbotham and 1 other person
Skubersky

Skubersky

Minion
Joined
May 30, 2013
Messages
879
Location
Orlando, FL
  • May 13, 2016
  • #6,670
Teebin said:
I wouldn't even venture a guess at when this attraction will soft open. It could be July 15 for all I know now.
Click to expand...
I hope not, media preview is June 22-24.
 
  • Like
Reactions: Cole, Mike S and Ryno27
Ryan

Ryan

Webslinger
Joined
May 23, 2013
Messages
4,458
Location
Las Vegas, NV
  • May 13, 2016
  • #6,671
Teebin said:
RFID tags are physical guidance. The vehicles use multiple forms at the same time.
Click to expand...

Ah ok, I thought that was merely to keep track so it stops if goes out-of-bounds (as a failsafe) wasn't aware that it needs it as well for actual guidance.

I have a bad feeling that the ride will suffer from a lack of a live guide. That was still the thing that made me really excited about it from HateToFly's original post way back, and bummed that they were replaced by hardly-seen robots and (I presume) voiceover. That personal touch almost always makes a difference.
 
epcyclopedia

epcyclopedia

Webslinger
BANNED
Joined
Jul 13, 2011
Messages
3,824
Location
Tampa, FL
  • May 14, 2016
  • #6,672
Schmosby said:
Ah ok, I thought that was merely to keep track so it stops if goes out-of-bounds (as a failsafe) wasn't aware that it needs it as well for actual guidance.

I have a bad feeling that the ride will suffer from a lack of a live guide. That was still the thing that made me really excited about it from HateToFly's original post way back, and bummed that they were replaced by hardly-seen robots and (I presume) voiceover. That personal touch almost always makes a difference.
Click to expand...

Ironically, the creatives back in the day would agree with you. Nowadays, they see it as insulting that those pesky kids wont stick to their exact "perfect" spiel.
 
  • Like
Reactions: maxairmike, Cole, Mike S and 1 other person
K

Kungaloosh1937

Rookie
Joined
Dec 16, 2012
Messages
94
  • May 14, 2016
  • #6,673
Talking Head said:
That makes absolutely no sense.
Click to expand...

Sorry mis-typed. Meant to say there will come a time when it is standard that dark rides will no longer have tracks and trackless is the norm.
 
ThemeParks4Life

ThemeParks4Life

Webslinger
Joined
Nov 15, 2012
Messages
4,533
Location
NYC
  • May 14, 2016
  • #6,674
Schmosby said:
Ah ok, I thought that was merely to keep track so it stops if goes out-of-bounds (as a failsafe) wasn't aware that it needs it as well for actual guidance.

I have a bad feeling that the ride will suffer from a lack of a live guide. That was still the thing that made me really excited about it from HateToFly's original post way back, and bummed that they were replaced by hardly-seen robots and (I presume) voiceover. That personal touch almost always makes a difference.
Click to expand...
No live guide is probably for the best, the quality of them is so hit or miss.
 
Tylereapple

Tylereapple

Shark Bait
Joined
Feb 22, 2016
Messages
177
Age
33
  • May 14, 2016
  • #6,675
Not sure if this was posted already, but the walls were pushed back today.
 
  • Like
Reactions: Mike S and Ryno27
Ryan

Ryan

Webslinger
Joined
May 23, 2013
Messages
4,458
Location
Las Vegas, NV
  • May 14, 2016
  • #6,676
ThemeParks4Life said:
No live guide is probably for the best, the quality of them is so hit or miss.
Click to expand...

To me the risk is worth it. If the guide isn't working then they shouldn't be there in the first place. 90% of the time you get some great, truly unique entertainment.
 
  • Like
Reactions: Mike S
IzzyB

IzzyB

Webslinger
V.I.P. Member
Joined
May 23, 2010
Messages
4,902
Location
Orlando, FL
  • May 14, 2016
  • #6,677
I am fine with trackless, I think a driver would be a mistake and tracks would look odd and out of place. But this is not new tech. Energy is trackless and there was really no reason to move away from how energy works other than the "cool" factor. In the end they both will look the same in that they both will have no guides driving them or tracks. So why not just use proven tech? Why go with wifi when you know in the past you have had major issues with it? That part makes no sense to me.

Also, is the great movie ride trackless? I wasn't sure if the guides actually drove or not.
 
Last edited: May 14, 2016
  • Like
Reactions: Ryno27
deathcab4cutie

deathcab4cutie

Minion
Joined
Jun 10, 2014
Messages
875
  • May 14, 2016
  • #6,678
Ellen and movie ride are trackless they follow a wire that's in the cement
 
Ryan

Ryan

Webslinger
Joined
May 23, 2013
Messages
4,458
Location
Las Vegas, NV
  • May 14, 2016
  • #6,679
It's the same system as Energy but the guides can control the speed of the vehicle due to the actor-driven show scenes.

Although in GMR you aren't riding on sunshine. ;)
 
  • Like
Reactions: Ryno27 and Mike S
K

kearns96

Rookie
Joined
Oct 19, 2015
Messages
77
  • May 14, 2016
  • #6,680
epcyclopedia said:
Also, universal creative reportedly swore off ever using wifi for vehicle monitoring again after building Forbidden Journey but apparently the Kong team didn't get that memo. The Journey vehicles have a substantial physical track they can't deviate from and the vehicles know their programming - it's the wifi communication that hampered the ride opening.
Click to expand...
Gringotts also uses wifi for positioning. You can see the wifi antennas on the front of each RV (there are two on the front of the vehicles. They are white with blue LEDs on them), and the receivers are mounted under the track.
 
Prev
  • 1
  • …

    Go to page

  • 332
  • 333
  • 334
  • 335
  • 336
  • …

    Go to page

  • 682
Next
First Prev 334 of 682

Go to page

Next Last
You must log in or register to reply here.
Share:
Facebook X Bluesky LinkedIn Reddit Pinterest Tumblr WhatsApp Email Share Link

Book with our Travel Partners

MEI Travel

Latest posts

  • A
    Terrifier (HHN 34)
    • Latest: Andor
    • 3 minutes ago
    Halloween Horror Nights 34
  • velocicoasterswife
    Halloween Horror Nights 34 (UOR) - Speculation & Rumors
    • Latest: velocicoasterswife
    • 26 minutes ago
    Halloween Horror Nights 34
  • Mike S
    Console Gaming (General)
    • Latest: Mike S
    • Today at 3:46 PM
    Games, Movies & Sports
  • Freak
    SeaWorld San Diego
    • Latest: Freak
    • Today at 3:22 PM
    Other California Parks
  • Skold
    Attachment uploader broken
    • Latest: Skold
    • Today at 3:15 PM
    Comments & Feedback

Share this page

Facebook X Bluesky LinkedIn Reddit Pinterest Tumblr WhatsApp Email Share Link
  • Forums
  • Universal Parks & Resorts
  • Universal Orlando Resort
  • Islands of Adventure
  • Style variation
    System Light Dark
  • Contact us
  • Terms and rules
  • Privacy policy
  • Help
  • Home
  • RSS
Community platform by XenForo® © 2010-2025 XenForo Ltd.
  • This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Accept Learn more…
Back
Top