Kinda late on the reply, but I can't help but feel disappointed in how short this looks. That's not really any fault of Universal/Nintendo, given the space they had to work with, but this feels like wasted potential.
The layout appears to be
- Load
- Show-scene as you turn to the right
- Launch up into the barrel
- Jump over the waterfall
- Brakes
- Helix
- Drop
- Jump over spikes
- Turnaround
- Side-to-side jump track
- Turn
- Launch/lift hill
- A few turns
- Drop into the water
- Brakes
- Show-scene
- Unload
Not the worst ride in the world by a wide margin, and the gimmick and theming will be a giant stand out, but the ride itself is lacking. Really wish it was longer.