Or people will ride it and most people will realize it's a good ride and shut up about it?
I think the only way it isn't representative of MK is actual, physical speed. Otherwise it's got all the trademarks.
Oh, absolutely, I don’t disagree with you there at all! The queue is PERFECT. And the attraction more or less depicts each of the locales with wonderful effects and fun sight gags not unlike Jungle Cruise, with the immersiveness of something we’ve never seen before. My final opinion is DEFINITELY not formed yet, but I’m hopeful. Hope you and I can agree on that when we both ride it in a few years.
I mean, if we’re gonna talk TDR Explorer (someone on here whose opinion really does matter a heck of a lot more because of his ability to be IN Japan), I believe he said that it was a cute ride, not one of his top attractions. Which I think is totally fine! I think I need more than two reviews to get a read on the room, though.
I wanted to bring up the genius of the app and the Power-Up Bands. I just think it’s an incredible feat that they were able to make it so intuitive, that NONE of us have yet questioned the logistics of the app, and the fact that the band often reads when you literally PUNCH SOMETHING instead of tapping it.
What do we all think of the Key Challenges? I think they’re genius, though I have two tiny picks:
- I think the Bob-one explosion is something that probably works better in real life when you have the air blaster on you. Right now, for me, the effect doesn’t work so well. I would have done it with the Bob-ombs rising and lowering rapidly on a small platform, but that might have been too much expense? I wonder how much more expensive it would have been than any of the other enemies in the land, considering that they are all articulated and the Bob-ombs only have a lighting effect... As knowing the Bob-ombs are exploding is important to the story (they make you “small” cuz you took a hit, and then later on they are the thing that fail you on the key challenge), I think it should probably be more clear what’s happening.
- I wonder if the Thwomp game has any physical effect of the Thwomp above you smashing down? Obviously that’s the reason that the the panels get messed up, but aside from the mist “rubble” outside, does something happen once you’re in the game room? Does the Thwomp outside coordinate with the game? Does the floor vibrate? I wonder...
I really hope that as the seasons change, there is some “DLC” of some sort. Maybe even some AR on your phone or seasonal challenges that mix up the activations a little bit? Maybe some of the blocks turn Orange in the fall if you’ve completed a specific challenge or eaten a Boo-themed dessert and scanned a QR code? Stuff like that.
I really want to talk about how the articulated characters work. I wonder if it’s a gesture control?
I really wanna know a few more of the phrases Mario, Luigi, and Peach say. I think this is the perfect use of living characters, TBH, as their slight awkwardness actually ADDS authenticity to the land. They are absolutely video game NPCs, and speak as such. I love that they gave Mario extra lines. I hear him say something like “Wow, you’re a big-a Mario fan!” or something to that effect and I was bowled over.