Universal Monsters: Eternal Bloodlines (HHN 2024) | Page 2 | Inside Universal Forums
Inside Universal Forums
Inside Universal Forums
  • Home
  • Forums
    New posts Search forums Account Upgrades
  • News
    Universal Studios Hollywood Universal Orlando Universal Studios Japan Universal Studios Singapore Universal Studios Beijing
  • Merchandise
Log in Register
What's new Search

Search

By:
  • New posts
  • Search forums
  • Account Upgrades
Menu
Log in

Register

Install the app
  • Signing up for a Premium Membership is a donation to help Inside Universal maintain costs and offers an ad-free experience on the forum. Learn more about it here.
  • Forums
  • Universal Parks & Resorts
  • Universal Studios Hollywood
  • Halloween Horror Nights - Hollywood
  • Halloween Horror Nights 2024
  • Haunted Houses
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an alternative browser.

Universal Monsters: Eternal Bloodlines (HHN 2024)

  • Thread starter Thread starter Brian G.
  • Start date Start date Jul 25, 2024
Prev
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
Next
First Prev 2 of 6

Go to page

Next Last
saint.piss

saint.piss

Dragon Trainer
Joined
Dec 29, 2022
Messages
5,927
Age
24
  • Jul 25, 2024
  • #21




 
  • Like
  • Love
Reactions: Wesker69, Viator, Jake S and 1 other person
DTH

DTH

Jurassic Ranger
Joined
Nov 7, 2016
Messages
1,913
  • Jul 25, 2024
  • #22
MikePat said:
Click to expand...


chris.g said:
It’s been mentioned in the spec thread, but I really don’t find the Slash compositions all that memorable either. I really wish they emphasized the dread some actual classic 30’s esque scores or compositions could bring to a house of this caliber.

This house should at least be interesting.
Click to expand...
Honestly, my biggest gripe with these mazes. It was an interesting take and experiment the first 2 times, but now I'm sick of it, and I don't think it ever really conjured fear in me while going through. We need to let it go. It's one of the few things making these mazes feel too same-y. Locationally, we can't help that a lot of the gothic imagery is in crypts, tombs, dungeons, labs, etc -- but we can at least change the freakin' music.

Don't get me wrong, I think the compositions are good on their own. Love listening to them as I drive. But they're simply just not scary sounding.
 
  • Like
Reactions: chris.g
Lc.

Lc.

Rookie
Joined
Jun 1, 2022
Messages
79
Age
21
  • Jul 25, 2024
  • #23
DTH said:
Don't get me wrong, I think the compositions are good on their own. Love listening to them as I drive. But they're simply just not scary sounding.
Click to expand...
Yea they aint scary, they're EPIC DAWG, if we are getting another score similar to Live Again (Brides Main Theme) Count Me In!!!:fire::fire::fire:
 
Last edited by a moderator: Jul 25, 2024
  • Like
Reactions: GrimmFan and Wesker69
deadbydawn

deadbydawn

Jurassic Ranger
Joined
Mar 23, 2015
Messages
1,179
Location
Orange County, CA
  • Jul 26, 2024
  • #24
This is almost exactly what I was hoping for! Cannot wait!
 
  • Like
Reactions: Jake S
Michael S

Michael S

Minion
Staff Member
Joined
Jun 29, 2020
Messages
624
Age
28
Location
Torrance
  • Jul 31, 2024
  • #25
I know some people were wondering about queue space for this house, over in the spec thread. I wouldn’t be surprised if a lot of the queue is in the stage itself, to be honest. It’s a huge stage and I really doubt the house will be built from fire lane to fire lane. Similar to how the ST house had a decent bit of queue inside of the stage, I imagine there would be room for at least twice that, inside the walls.
 
  • Like
Reactions: Clive, Viator and Jake S
Freak

Freak

Time Traveler
Joined
Jan 10, 2013
Messages
8,331
Location
No man's land: SoCal
  • Aug 1, 2024
  • #26
Michael S said:
I know some people were wondering about queue space for this house, over in the spec thread. I wouldn’t be surprised if a lot of the queue is in the stage itself, to be honest. It’s a huge stage and I really doubt the house will be built from fire lane to fire lane. Similar to how the ST house had a decent bit of queue inside of the stage, I imagine there would be room for at least twice that, inside the walls.
Click to expand...
I do think the queue is going to be structured very similar to how the JP queue was back then. We'll most-likely enter at JW, the queue will take up the JW overflow (Where the houses used to be built on), go down to the stage, and that will be that. Maaaaaybe there will be some overflow in the stage.
 
viking_wizard_eyes

viking_wizard_eyes

Jurassic Ranger
Joined
Apr 26, 2019
Messages
1,196
Location
L.A.
  • Aug 1, 2024
  • #27
There will have to be some queue in the stage because you can't have people lined up across Kirk Douglas drive like that. I think they'll have a pulse point set up as you leave the JW area that controls the flow across the street, and then a few more switchbacks inside the stage.
 
  • Like
Reactions: Clive, Jake S and Michael S
Michael S

Michael S

Minion
Staff Member
Joined
Jun 29, 2020
Messages
624
Age
28
Location
Torrance
  • Aug 1, 2024
  • #28
Freak said:
I do think the queue is going to be structured very similar to how the JP queue was back then. We'll most-likely enter at JW, the queue will take up the JW overflow (Where the houses used to be built on), go down to the stage, and that will be that. Maaaaaybe there will be some overflow in the stage.
Click to expand...
It probably won’t be the same as it used to be since the pop up bar takes up the space where a lot of the queue used to go thru, above Jurassic Cafe.

The queue in the stage is just an educated guess, but it’s definitely a guarantee that some will be in there— the question is: how much? Cuz, look, Stage 15, for ST, had a good amount of switchbacks inside the stage walls, and that stage is around 13,500 square feet. Stage 12 is almost 30,000. It just makes sense for them to have a lot of the queue in the stage itself. Which I honestly would love if we get a good facade, some good lighting and music to soak in, while we wait in front of the facade.
 
  • Like
Reactions: ghostsarejerks and Jake S
ghostsarejerks

ghostsarejerks

Shark Bait
Joined
Aug 20, 2019
Messages
475
Age
29
  • Aug 1, 2024
  • #29
Michael S said:
It probably won’t be the same as it used to be since the pop up bar takes up the space where a lot of the queue used to go thru, above Jurassic Cafe.

The queue in the stage is just an educated guess, but it’s definitely a guarantee that some will be in there— the question is: how much? Cuz, look, Stage 15, for ST, had a good amount of switchbacks inside the stage walls, and that stage is around 13,500 square feet. Stage 12 is almost 30,000. It just makes sense for them to have a lot of the queue in the stage itself. Which I honestly would love if we get a good facade, some good lighting and music to soak in, while we wait in front of the facade.
Click to expand...
The Jurassic World overflow is also where the ADA transport picks up and drops off guests, they might move that but I also think the majority of the queue will be in/around the soundstage.
 
  • Like
Reactions: Michael S, Clive and Jake S
Clive

Clive

Dragon Trainer
Staff Member
Joined
May 26, 2010
Messages
6,762
  • Aug 1, 2024
  • #30
ghostsarejerks said:
The Jurassic World overflow is also where the ADA transport picks up and drops off guests, they might move that but I also think the majority of the queue will be in/around the soundstage.
Click to expand...

They also use the area for VIP tour pickups and drop-offs.
 
  • Like
Reactions: Michael S, ghostsarejerks and Jake S
saint.piss

saint.piss

Dragon Trainer
Joined
Dec 29, 2022
Messages
5,927
Age
24
  • Aug 9, 2024
  • #31
 
  • Like
Reactions: Jerroddragon
Jerroddragon

Jerroddragon

Time Traveler
Platinum Member
Joined
Jun 27, 2017
Messages
9,804
Age
35
  • Aug 9, 2024
  • #32
saint.piss said:
Click to expand...

So are the story's the same for both coasts....because they said this is for Orlando
 
saint.piss

saint.piss

Dragon Trainer
Joined
Dec 29, 2022
Messages
5,927
Age
24
  • Sep 3, 2024
  • #33
 
  • Like
Reactions: HHN Maddux
DTH

DTH

Jurassic Ranger
Joined
Nov 7, 2016
Messages
1,913
  • Sep 3, 2024
  • #34
Random but why have it covered? All the other mazes are exposed to the elements
 
Wesker69

Wesker69

Dragon Trainer
Joined
Mar 17, 2015
Messages
6,307
Location
Sherman Oaks, CA
  • Sep 4, 2024
  • #35
DTH said:
Random but why have it covered? All the other mazes are exposed to the elements
Click to expand...
Jurassic overflow queue is always covered with a temporary tent due to the extreme heat. It's their makeshift solution for day-ops. Nothing to do with HHN
 
  • Like
Reactions: Jake S, Jerroddragon, Clive and 1 other person
Wesker69

Wesker69

Dragon Trainer
Joined
Mar 17, 2015
Messages
6,307
Location
Sherman Oaks, CA
  • Sep 7, 2024
  • #36
UPDATE:
Was told by a lead I went through the house with, it still isn't fully staffed. The house itself is still receiving finishing touches as of last night.
 
  • Like
  • Wow
  • Angry
Reactions: bdubsCEO, Jerroddragon, chris.g and 1 other person
Wesker69

Wesker69

Dragon Trainer
Joined
Mar 17, 2015
Messages
6,307
Location
Sherman Oaks, CA
  • Sep 9, 2024
  • #37
We were robbed of a proper house breakdown by Murdy at Midsummer Scream, (THANKS TCM), although I'd be interested in knowing what had been cut due to budget or other reasons. Universal Monsters is always taking a hit, even as far back as 2018 when this saga began.

Anyway... I was bored, so here's a breakdown of each scene... for science.. highlighting minor updates or rare/missing scares after the 4-day opening weekend. Spoiler tagged for those that haven't gone yet. Reader Beware, you're in for a...

Scene 1 - Van Helsing Mausoleum exterior
(Saskia introduction)

Black hallway of doom (with strings)20240909_144854.jpg

Scene 2 - Coffin Room
vampire attack scare
(Missing scare - above in the wall)

Scene 3 - Weapons room/Dracula's coffin
Bride protects Saskia
(Not always present vampire attack)

Black hallway of doom
20240909_153609.jpg


Scene 4 - She-wolf woods/Blood moon
Saskia shoots She-wolf... (Saskia is now present) + Blood moon screen of terrible imagery

Black hallway of doom
20240909_154055.jpg

Scene 5 - Dracula's Daughter coffin room
Dracula's daughter coffin scare + Saskia stakes vampire

Scene 6 - Corridor of Bats
Dracula's Daughter screen + scare + ceiling bats

Scene 7 - Castle Dungeon
Mummy scare + Bride burning heart + (rare She-wolf scare)

Scene 8 - Castle Interior/Throne Room
Dracula's daughter & Bride "...and Saskia"

Black hallway of doom
20240909_155618.jpg


Scene 9 - Van Helsing Mausoleum
Bride + Dracula's Daughter attack

Scene 10 (Finale) - Mausoleum Crypt Tunnels
She-wolf, Frankenstein stilt, Mummy scare


Despite all the crap this house gets for the black walls of doom, there are actually ONLY 4 black wall hallways! Each with a "chapter" graphic to go with the audio narrative. So the hate is definitely exaggerated.

If the layout was reconfigured to adjust their length it might help though. Alternative idea: add extra graphic panels like a "graphic novel hallway" to help the story.

***Personal Thoughts/nitpicks:
- Scene 2 feels like it's missing something other than the one "above" scare
- Scene 4, while I understand that Dracula's Daughter is controlling She-wolf with the Blood moon, it's a poorly executed narrative (stupid screen)
- Scene 5, it could've used a vampire scare in the first area. Also the railing is so awkward & ruins the visual setup (yea I know, safety reasons).
- Scene 6, needs more ceiling bats
- Scene 7, the Mummy inclusion seems very random, unless she's classified as a prisoner of Dracula's Daughter. As for She-wolf, guess Saskia missed.
- Scene 8, needs more scenic especially a throne & chandelier. Bride's rescue attempt placement feels awkward & could've been an unintentional scare like her first appearance in Scene 3 if executed differently
- Scene 9, Dracula's Daughter should attack Bride on our right side so it doubles as a proper scare. Poorly executed room design.
- Scene 10, the final scares are random, especially the Mummy. Also, why no Dracula's Daughter final scare? Yay for Frankie cameo
- could've used a few male vampires for variety
(besides dead Dracula)


Okay this was longer than expected, but after analyzing the house a bit, it's not that bad. If all scareactor locations are filled, it'll improve the experience. A few minor changes would've helped.

BONUS: Abigail reference in Dracula's Daughter's coffin room
 
  • Like
Reactions: Clive
DTH

DTH

Jurassic Ranger
Joined
Nov 7, 2016
Messages
1,913
  • Sep 9, 2024
  • #38
Good breakdown. Funny enough, we had reverse reactions to seeing it broken down like this — you think it’s not that bad and I think it’s worse lmao I feel like it even looks bad on the page and I feel like everything missing is also painfully obvious when you’re in certain rooms. Like missing someone shooting/shot at, the entire thing hinges on those actions for it to make sense. To be fair, same thing happened in Last of Us last year but even without those elements, that maze was still pretty solid.
 
  • Like
Reactions: saint.piss, chris.g and Wesker69
Wesker69

Wesker69

Dragon Trainer
Joined
Mar 17, 2015
Messages
6,307
Location
Sherman Oaks, CA
  • Sep 9, 2024
  • #39
I randomly thought about it a little more (unintentionally)

- Blood moon hanging above the facade with narration about it being important (occasional glow effect or regular full moon that turns red)

- Narration/mention of Bride leaving her Monster Mate to guard the Mausoleum (making the cameo less random)

- Needed taller sets for Dracula's Daughter's Castle (although it's probably actually Dracula's Castle)

- Mummy serves no purpose to the story, unlike "Legends Collide" where their amulet was key to the plot.
 
Wesker69

Wesker69

Dragon Trainer
Joined
Mar 17, 2015
Messages
6,307
Location
Sherman Oaks, CA
  • Sep 15, 2024
  • #40
So I was able to hit this house during the last 5min of the event being open & WOW! Best run-through so far.

Firstly, the best part was I got to have a solo trip through with no other guests ahead or behind me. Also EVERY SCENE was staffed!!! (minus the wall scare in Scene 2). While scareactor placement is still an issue for some of these scenes, it was refreshing seeing it staffed.

Scene 1: Saskia Van Helsing
Scene 2: Bride & Vampire
Scene 3: Bride, Van Helsing, & vampire (FINALLY)
Scene 4: Van Helsing & She-wolf
Scene 5: Dracula's Daughter & Van Helsing
Scene 6: Dracula's Daughter + bats
Scene 7: Bride, She-wolf, Mummy
Scene 8: Dracula's Daughter (+ Saskia Van Helsing) (Bride didn't appear)
Scene 9: Bride & Dracula's Daughter (+ Saskia Van Helsing)
Scene 10: She-wolf, stilt-Frankie, Mummy


After a few run-throughs, this house isn't as bad as people make it out to be.

BONUS CONTENT:
20240914_234536.jpg
The tombstone on the left of the facade is actually the "Norma Bates" tombstone from the former Special Effects show
1000016760.jpg
 
  • Like
Reactions: Freak and bdubsCEO
Prev
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
Next
First Prev 2 of 6

Go to page

Next Last
You must log in or register to reply here.
Share:
Facebook X Bluesky LinkedIn Reddit Pinterest Tumblr WhatsApp Email Share Link

Book with our Travel Partners

MEI Travel

Latest posts

  • OrlLover
    Epic Universe Food and Drink General Discussion
    • Latest: OrlLover
    • 14 minutes ago
    Universal Epic Universe
  • JaySalahi
    Disneyland Abu Dhabi
    • Latest: JaySalahi
    • Today at 4:34 AM
    Worldwide Disney Parks
  • Freak
    Castle Park
    • Latest: Freak
    • Today at 2:22 AM
    Other California Parks
  • saint.piss
    Dark Universe - General Discussion Thread
    • Latest: saint.piss
    • Today at 2:02 AM
    Universal Epic Universe
  • Freak
    Epic Universe Hollywood(Concept)
    • Latest: Freak
    • Today at 12:59 AM
    Universal Studios Hollywood

Share this page

Facebook X Bluesky LinkedIn Reddit Pinterest Tumblr WhatsApp Email Share Link
  • Forums
  • Universal Parks & Resorts
  • Universal Studios Hollywood
  • Halloween Horror Nights - Hollywood
  • Halloween Horror Nights 2024
  • Haunted Houses
  • Style variation
    System Light Dark
  • Contact us
  • Terms and rules
  • Privacy policy
  • Help
  • Home
  • RSS
Community platform by XenForo® © 2010-2025 XenForo Ltd.
  • This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Accept Learn more…
Back
Top