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Universal's Epic Universe Construction Thread

  • Thread starter Thread starter Brian G.
  • Start date Start date Aug 1, 2019
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Disneyhead

Disneyhead

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  • Jan 28, 2023
  • #1,481
Magic-Man said:
Uhh, that looks like a pretty tight turn for a family spinning coaster. Might just be the angle though.
Click to expand...
That doesn't look Hippogriff level kiddie coaster even not taking the spinning into account.




They should call this Monsterland Coaster "Capacity Nightmare".
 
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Alicia

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  • Jan 28, 2023
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Disneyhead said:
They should call this Monsterland Coaster "Capacity Nightmare".
Click to expand...
Now that does sound scary.
 
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Magic-Man

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  • Jan 28, 2023
  • #1,483
Cygnus said:
hows this angle?

View attachment 18265
Click to expand...
That looks a lot less extreme. Makes more sense.

Just a thought, but what if the second "launch" isn't a launch? It might just unlock the spinning for the second half of the ride.
 
Mad Dog

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  • Jan 28, 2023
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Disneyhead said:
That doesn't look Hippogriff level kiddie coaster even not taking the spinning into account.




They should call this Monsterland Coaster "Capacity Nightmare".
Click to expand...
Goofy moonlights as the Wolfman coaster. Disney's dark side.
 
jarmor

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  • Jan 29, 2023
  • #1,485
Magic-Man said:
Just a thought, but what if the second "launch" isn't a launch? It might just unlock the spinning for the second half of the ride.
Click to expand...
If this were the late 80's to early 90's, you may have had a point but even for the basic reverchon spinning mouse , its literally a toggle piece on that track that is about 3ft long.
 
Magic-Man

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  • Jan 29, 2023
  • #1,486
jarmor said:
If this were the late 80's to early 90's, you may have had a point but even for the basic reverchon spinning mouse , its literally a toggle piece on that track that is about 3ft long.
Click to expand...
I'm not saying that whole section of track unlocks the spinning. It could easily be a very short part of it. I'm saying that it might be enclosed inside a building to advance the story and hide it visually.
 
tommyhawkins

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  • Jan 29, 2023
  • #1,487
Magic-Man said:
That looks a lot less extreme. Makes more sense.

Just a thought, but what if the second "launch" isn't a launch? It might just unlock the spinning for the second half of the ride.
Click to expand...

the track goes back to ground level so it needs a second launch to get energy to finish the course and get back over the pathways, its gotta cover 1500ft (that we know about) of track, one low hill launch isnt going to cut it

the ride needs more block sections if it wants any kind of meaningful ride capacity for a D ticket.
 
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Magic-Man

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  • Jan 29, 2023
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tommyhawkins said:
the track goes back to ground level so it needs a second launch to get energy to finish the course and get back over the pathways, its gotta cover 1500ft (that we know about) of track, one low hill launch isnt going to cut it

the ride needs more block sections if it wants any kind of meaningful ride capacity for a D ticket.
Click to expand...
If that's the case, I really don't get the design of this coaster. It's so short.
 
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MakoMania

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  • Jan 30, 2023
  • #1,489
I wonder if it will come to a halt for a show scene before launching again on the second LSM section. Maybe even coming to a stop, launching backward up the bunny hump and then back forward again. Would work, just a question of cycle time/capacity they want.
 
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tommyhawkins

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  • Jan 30, 2023
  • #1,490
MakoMania said:
I wonder if it will come to a halt for a show scene before launching again on the second LSM section. Maybe even coming to a stop, launching backward up the bunny hump and then back forward again. Would work, just a question of cycle time/capacity they want.
Click to expand...


I'm gonna go change my Twitter password real quick
 
Alicia

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  • Jan 30, 2023
  • #1,491
MakoMania said:
I wonder if it will come to a halt for a show scene before launching again on the second LSM section. Maybe even coming to a stop, launching backward up the bunny hump and then back forward again. Would work, just a question of cycle time/capacity they want.
Click to expand...
The shuttle back/forth theory is gaining steam.

It would make this coaster a bit longer without needing more track, so that’s good. But yea, capacity and all. Although capacity already looks pretty bad for this to me, no?
 
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F

fryoj

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  • Jan 30, 2023
  • #1,492
As short as it is, capacity is going to be bad regardless. You are going to be about through the whole thing before the next car is loaded. Add in a stop in the middle and sheesh. Station is same side load and unload and looks too short for continuous load. Maybe if they have a show scene right outside the station to kill some time and add another block, they could pull off a second scene/block at the midcourse launch. So maybe 1 car at load, 1 at first show, 1 at second show, 1 at unload. 20-30 seconds per block? 120-180 cars cycle per hour. Not sure what we are looking at for trains on this, but am assuming 1-2 car trains. So it's not going to be great, but could be not horrible.
 
tommyhawkins

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  • Jan 30, 2023
  • #1,493
Alicia said:
The shuttle back/forth theory is gaining steam.

It would make this coaster a bit longer without needing more track, so that’s good. But yea, capacity and all. Although capacity already looks pretty bad for this to me, no?
Click to expand...
45 second dispatch (80 X 16 person trains) gets 1280 theoretical, 1100 (50sec dispatch) being more realistic per hour, considerably higher than Donkey Kong.

There's room for 3 trains, one between launch on and brake run. One at unload one in the station.

20230129_201841.jpg
 
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Loki

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  • Jan 30, 2023
  • #1,494
Seems to be a strange empty space in the middle of all that
 
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Cygnus

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  • Jan 30, 2023
  • #1,495
Loki said:
Seems to be a strange empty space in the middle of all that
Click to expand...
i believe that is where all the hot and sweaty people crowd up while waiting in line go
 
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tommyhawkins

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  • Jan 30, 2023
  • #1,496
Loki said:
Seems to be a strange empty space in the middle of all that
Click to expand...
Myself and @Scott W. Are holding out hope there's more layout over the queue and they haven't done footers/track delivery yet.

Failing that....LOTS of trees
 
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Scott W.

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  • Jan 30, 2023
  • #1,497
tommyhawkins said:
Myself and @Scott W. Are holding out hope there's more layout over the queue and they haven't done footers/track delivery yet.

Failing that....LOTS of trees
Click to expand...
wildcard.gif
 
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fryoj

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  • Jan 30, 2023
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Idk about more footers, but that is a LOT of electrical conduit sticking up in bunches for not being inside a building.

Screen Shot 2023-01-30 at 8.01.47 PM.png
 
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Alicia

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  • Jan 30, 2023
  • #1,499
Queue and trees I’m guessing.
 
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shiekra38

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  • Jan 30, 2023
  • #1,500
I wonder if this will come to a full stop like Time Traveler before launching again

It would allow for a fun little show scene before the second half

I agree that the layout seems short, but, maybe they were worried about the spinning aspect
 
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