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Wizarding World of Harry Potter - Ministry of Magic - General Discussion Thread

  • Thread starter Thread starter Brian G.
  • Start date Start date Jan 30, 2024
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LPCaptainDeath

LPCaptainDeath

Shark Bait
Joined
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  • Today at 12:55 PM
  • #1,501
GA-MBIT said:
I have no issues with the screen use in something like Monsters or Rise, because those are well-integrated effects with lots of energy.

The majority of the screens on Ministry revolve around you watching characters doing stilted dialogue at each other. The blocking is flat, most of the dialogue is exposition, and none of it uses the characters in interesting ways. You could swap the characters out for entirely different ones and have the exact same dialogue for everyone, and nothing but names would have to change. Most of the villains are nobody Death Eaters, and Umbridge doesn't have much room to shine here. It's rather dull and lifeless.

Say what you will about Gringotts, but Bellatrix, Voldemort, and the Goblins all feel like themselves. The core trio has always been a bit dull in these rides, but at least Hagrid, Ron, and Dumbledore get some solid quips. Nothing like that here.

It mostly feels like nothing more interesting than the preshows in Forbidden Journey, Gringotts, and Hagrids. The least interesting element of all three attractions, and the thing most people would rather skip over to get onto the rollercoaster faster. Except, there aren't any great thrill moments like Rise, Unchained, FJ, or Gringotts either. It's just rather static and dull for me.
Click to expand...
IMO this ride needed a drop(or 4).

If there would've been a way to LITERALLY drop us at any point on the ride, people's satisfaction with this ride would be way higher. I can think of 2 to 5 moments where ANY sized drop would've helped. Especially the end, where you're literally falling and you land in a completely different room/space. It needed a drop when we hit the transition to black.

It's one thing to ride a simulator where you're just kinda looking at stuff.
It's another thing to have cool practical effects.
BUT if you're in a box that is eerily reminiscent of Tower of Terror, you can't help but think about Tower of Terror while you're on it. And the thing about thinking about Tower of Terror is... It's a much better ride. Ministry is literally a ride about being on an elevator and it doesn't FEEL anything like an elevator! They MISSED the ELEVATE part. It's honestly pretty funny, in hindsight.

We all know the blame is the ride vehicle, but this ride is missing the ACTUAL THRILL factor that makes the other HP rides tick and it's glaringly obvious after you've rode it. If the vehicle was going to be the downfall, go back to the drawing board and give us something else because this ain't it. There's no reason this couldn't have been Mission Break-Out(with screens/props) had a baby with Tower of Terror(with movement between lifts and shafts) to have us TWIST and TURN and look at different things but ALSO have us RISE and DROP. It only does half of that, and that's the downfall. buh-dum-tiss*

I still liked the ride, but it's easily the weakest of the HP rides. And in a land with only ONE HP ride - that stings.
 
Last edited: Today at 2:17 PM
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