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Fallout (HHN 34)

  • Thread starter Thread starter Brian G.
  • Start date Start date Jun 5, 2025
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Legacy

Legacy

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  • Today at 8:18 AM
  • #101
Casper Gutman said:
I don’t remember the first room of 24s Monsters striking me as a particularly impressive facade. It seemed more like… a room.

There’s nothing wrong with sticking very close to an IPs chronological order of events in a house but it certainly isn’t necessary. With a property like Fallout, which has a very iconic element I suspect many guests will expect to see outside, a little artistic license can’t hurt (if the contract allows).
Click to expand...
But the iconic part of the vault is INSIDE the vault and LEAVING. That’s the moment that matters. Entering vaults in the games is a rare occurrence in the games. Fallout 4 is the only game that starts before the bombs drop and makes any “show” of entering a vault. Almost every other time you enter a vault in the game, it’s because the door has been blown open or there’s some fissure in the vault that lets you in a back way.

And, in the show, we never see anyone enter the vault. So, if it’s a rare occurrence in the games and doesn’t happen in the show, so why would Universal prioritize that if it’s not the story they want to tell?
 
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Brian G.

Brian G.

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  • Today at 8:43 AM
  • #102
Casper Gutman said:
I don’t remember the first room of 24s Monsters striking me as a particularly impressive facade. It seemed more like… a room.

There’s nothing wrong with sticking very close to an IPs chronological order of events in a house but it certainly isn’t necessary. With a property like Fallout, which has a very iconic element I suspect many guests will expect to see outside, a little artistic license can’t hurt (if the contract allows).
Click to expand...


It was the entrance to the Van Helsing crypt on a snowy night.
 
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