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Fallout (HHN 34)

  • Thread starter Thread starter Brian G.
  • Start date Start date Jun 5, 2025
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Legacy

Legacy

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  • Jul 23, 2025
  • #101
Casper Gutman said:
I don’t remember the first room of 24s Monsters striking me as a particularly impressive facade. It seemed more like… a room.

There’s nothing wrong with sticking very close to an IPs chronological order of events in a house but it certainly isn’t necessary. With a property like Fallout, which has a very iconic element I suspect many guests will expect to see outside, a little artistic license can’t hurt (if the contract allows).
Click to expand...
But the iconic part of the vault is INSIDE the vault and LEAVING. That’s the moment that matters. Entering vaults in the games is a rare occurrence. Fallout 4 is the only game that starts before the bombs drop and makes any “show” of entering a vault. Almost every other time you enter a vault in the game, it’s because the door has been blown open or there’s some fissure in the vault that lets you in a back way.

And, in the show, we never see anyone enter the vault. So, if it’s a rare occurrence in the games and doesn’t happen in the show, why would Universal prioritize that if it’s not the story they want to tell?
 
Last edited: Jul 24, 2025
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Brian G.

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  • Jul 23, 2025
  • #102
Casper Gutman said:
I don’t remember the first room of 24s Monsters striking me as a particularly impressive facade. It seemed more like… a room.

There’s nothing wrong with sticking very close to an IPs chronological order of events in a house but it certainly isn’t necessary. With a property like Fallout, which has a very iconic element I suspect many guests will expect to see outside, a little artistic license can’t hurt (if the contract allows).
Click to expand...


It was the entrance to the Van Helsing crypt on a snowy night.
 
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LPCaptainDeath

LPCaptainDeath

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  • Jul 24, 2025
  • #103
Legacy said:
But the iconic part of the vault is INSIDE the vault and LEAVING. That’s the moment that matters. Entering vaults in the games is a rare occurrence. Fallout 4 is the only game that starts before the bombs drop and makes any “show” of entering a vault. Almost every other time you enter a vault in the game, it’s because the door has been blown open or there’s some fissure in the vault that lets you in a back way.

And, in the show, we never see anyone enter the vault. So, if it’s a rare occurrence in the games and doesn’t happen in the show, why would Universal prioritize that if it’s not the story they want to tell?
Click to expand...
Season 2 What GIF by The Lonely Island

How do you enter the vault? = How do you enter the house?
It's a door.
I really didn't think I was asking for much, here. lol
Look at the facade they're building for DOLLS: You're entering an oversized dollhouse. Imagine how cool and captivating and atmospheric that is going to be while you walk up to it.
They literally built a drive-in for Slaughter Sinema 2 last year, let's not all act like this is a crazy or completely outlandish expectation for this IP.

If you're trying to put us there, literally put us there. Show me that I'm no longer in Orlando, FL and I've been transported somewhere where we have to take shelter immediately from 'cough' nuclear fallout. There's your impetus for pushing people into a house in a single file line. lol
It does the heavy lifting for them, man, and it looks beautiful on paper. It's simply too good.
1753372870868.png
Argue budget, argue ease of workload, argue building constraints, argue laziness - don't argue story. You do nothing for atmosphere or immersion or narrative with a poster. And, even though this shouldn't be an argument for a poster instead of a facade, you enter multiple vaults in every game via the front door, so it's certainly not rare. The newest game in the franchise, fallout 76, is the earliest chronology in the entire series and has entering vaults through their front door as multiple genuine narrative plot points.

@Tingus Pingus and @Tobias suggesting that the interior can be surprisingly huge and may have some grand opening title card with a scene that doesn't just throw us immediately into a vault corridor makes the most sense and is something i've come to accept as maybe the only saving grace. @Casper Gutman suggesting a little style to accentuate the substance is where i'm at. I reserve my judgement for the house after the house, but this isn't boding well, and i know multiple people are already dampening expectations because of this.
 
Last edited: Jul 24, 2025
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Legacy

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  • Jul 24, 2025
  • #104
LPCaptainDeath said:
Season 2 What GIF by The Lonely Island

How do you enter the vault? = How do you enter the house?
It's a door.
I really didn't think I was asking for much, here. lol
Look at the facade they're building for DOLLS: You're entering an oversized dollhouse. Imagine how cool and captivating and atmospheric that is going to be while you walk up to it.
They literally built a drive-in for Slaughter Sinema 2 last year, let's not all act like this is a crazy or completely outlandish expectation for this IP.

If you're trying to put us there, literally put us there. Show me that I'm no longer in Orlando, FL and I've been transported somewhere where we have to take shelter immediately from 'cough' nuclear fallout. There's your impetus for pushing people into a house in a single file line. lol
It does the heavy lifting for them, man, and it looks beautiful on paper. It's simply too good.
View attachment 27382
Argue budget, argue ease of workload, argue building constraints, argue laziness - don't argue story. You do nothing for atmosphere or immersion or narrative with a poster. And, even though this shouldn't be an argument for a poster instead of a facade, you enter multiple vaults in every game via the front door, so it's certainly not rare. The newest game in the franchise, fallout 76, is the earliest chronology in the entire series and has entering vaults through their front door as multiple genuine narrative plot points.

Tingus and Tobias suggesting that the interior can be surprisingly huge and may have some grand opening title card with a scene that doesn't just throw us immediately into a vault corridor makes the most sense and is something i've come to accept as maybe the only saving grace. Casper suggesting a little style to accentuate the substance is where i'm at. I reserve my judgement for the house after the house, but this isn't boding well, and i know multiple people are already dampening expectations because of this.
Click to expand...
I mean… the purpose of any facade is to start the story and set the scene. The story for Dolls is “You enter…” The story for Sinema is you’re at a drive-in watching movies.

The story for Fallout is not about entering the vault. It’s about starting in the vault in then leaving (Fallout 4’s cryogenics aside). Always has been. That’s especially true for the show where no living protagonist in this world has entered a vault through the front door. And includes US. Starting the house’s story in media res is the point.
 
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LPCaptainDeath

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  • Jul 24, 2025
  • #105
Legacy said:
The story for Fallout is not about entering the vault. It’s about starting in the vault in then leaving (Fallout 4’s cryogenics aside). Always has been. That’s especially true for the show where no living protagonist in this world has entered a vault through the front door. And includes US. Starting the house’s story in media res is the point.
Click to expand...
How do we leave the vault if we've never entered it? /s
I'm not dense, Legacy, I'm opinionated. I've watched the show. I've played the games. My perspective is pure wish-fulfillment on an immersive scale i know Universal is capable of. You're saying you're fine with a poster because you know what the inside of the house is going for and entering a vault isn't "the point." I'm saying we know what the inside of the house is going for, so we could have dressed up the outside to get us there. I understand 1000% that i'm seeing the forest for the trees.
I just think the trees we got are dumb and this particular forest is really cool and the trees could have been dope.
It could have been something grand, worthy of the spectacle of it all.

I've felt this way whenever we've gotten a poster instead of a facade for ANY IP, but this one felt like an easy win, so to see a poster is one thing but to defend it this much...
Will Ferrell Crazy Pills GIF

I've said my piece. I'm gonna let this one go. gg y'all.
 
Last edited: Jul 24, 2025
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Casper Gutman

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  • Jul 28, 2025
  • #106
Legacy said:
I mean… the purpose of any facade is to start the story and set the scene. The story for Dolls is “You enter…” The story for Sinema is you’re at a drive-in watching movies.

The story for Fallout is not about entering the vault. It’s about starting in the vault in then leaving (Fallout 4’s cryogenics aside). Always has been. That’s especially true for the show where no living protagonist in this world has entered a vault through the front door. And includes US. Starting the house’s story in media res is the point.
Click to expand...
If the point is to “start the story” and the creators are locked into strict narrative order, yes, the vault door makes little sense. If the point is to “set the scene” and welcome guests into the world of the IP, the vault door fits. There is flexibility here.

It is fair to say it’s not that big a deal. We’ll see what happens. This is by far my most anticipated IP house regardless of vault door.
 
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Kichkinet85

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  • Yesterday at 10:09 AM
  • #107
I liked the show, and the house is like a book report of the show. However, IMO I don't think the show is HHN house material. Probably 10 for me.
 
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sjago13

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  • Yesterday at 11:57 PM
  • #108
This house is easily the worst house of the year for me. It was overconstrained by having to hit certain story beats from the show that dont allow for good scares and the sense of scale and the ending are just bad. I wish they were able to just use the setting as a backdrop and have a more original take on it. To me the strength of the rest of the lineup also makes this one stick out more.
 
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TheGentTrent

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  • Today at 12:31 PM
  • #109
sjago13 said:
This house is easily the worst house of the year for me. It was overconstrained by having to hit certain story beats from the show that dont allow for good scares and the sense of scale and the ending are just bad. I wish they were able to just use the setting as a backdrop and have a more original take on it. To me the strength of the rest of the lineup also makes this one stick out more.
Click to expand...
It seems to be a general consensus that this one was a bit of a disappointment for a lot of people. As I alluded to in the Anticipated Houses thread, this IP was somewhat of a peculiar inclusion because the show was more grounded in Sci-Fi/Western than horror. Having never played the games, I don’t know if they’re actually scarier and would have made more sense to adapt.

It’d be like if they decided to base the Last of Us house on the show instead of the game. It hits a lot of the same beats, but the former dropped some of the scarier elements to focus on the human drama.
 
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Lucky Planet

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  • Today at 3:18 PM
  • #110
TheGentTrent said:
It seems to be a general consensus that this one was a bit of a disappointment for a lot of people. As I alluded to in the Anticipated Houses thread, this IP was somewhat of a peculiar inclusion because the show was more grounded in Sci-Fi/Western than horror. Having never played the games, I don’t know if they’re actually scarier and would have made more sense to adapt.

It’d be like if they decided to base the Last of Us house on the show instead of the game. It hits a lot of the same beats, but the former dropped some of the scarier elements to focus on the human drama.
Click to expand...

the house could have been more scary if it had more zombie ghouls, but it looked like the house has a lot of humans? from the vids I saw, I saw a lot of human characters. I expected more ghouls.
 
Grabnar

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  • Today at 3:27 PM
  • #111
Lucky Planet said:
the house could have been more scary if it had more zombie ghouls, but it looked like the house has a lot of humans? from the vids I saw, I saw a lot of human characters. I expected more ghouls.
Click to expand...
No ghouls other than Goggins' character, everything else was humans or power armor suits. There's a Gulper but I think it's just a statue, I didn't see it move. They really should've gone for the game rights instead of the show, it's horrendously constrained and does not work as a house. I think this and Grave are tied for my bottom 2 with Grave edging it out just by being daring to do weird stuff.
 
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Lucky Planet

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  • Today at 5:06 PM
  • #112
Grabnar said:
No ghouls other than Goggins' character, everything else was humans or power armor suits. There's a Gulper but I think it's just a statue, I didn't see it move. They really should've gone for the game rights instead of the show, it's horrendously constrained and does not work as a house. I think this and Grave are tied for my bottom 2 with Grave edging it out just by being daring to do weird stuff.
Click to expand...
oh no ...... oh no.
so even

so even the commercial on TV is kinda lying. that's disappointing.
 
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TheCodeMan95

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  • Today at 5:53 PM
  • #113
TheGentTrent said:
Having never played the games, I don’t know if they’re actually scarier and would have made more sense to adapt.
Click to expand...
I would never call them "horror games", but the games definitely have a LOT more to pull from in regards to stuff that would fit in a haunt - specifically a ton of different creatures and some scary locations.
 
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