So already mapping out the logistics of how exactly entries and exits will work for the Sprungs, and I have created this perfect artistic rendition:
-Sprung 3 enters by FFL (Bugs/Oddfellow)
-Sprung 2 enters by MIB (Darkest)
-Sprung 1 enters by Coke (TLoU)
-Sprung 4 enters through DreamWorks Theater (Weeknd)
Purple: Entry walk to Sprung 3
Red: Entry walk to Sprung 2
Green: Entry walk to Sprung 1
Blue: Entry walk to Sprung 4
Black: Exit from Sprung 1/2
Violet: Exit from Sprung 3/4
Assuming if I am wrong (which I do sometimes have the habit of being); my mind leaned ironically to this:
Queue setups:
Light Green - B-138B = Starts next to Kung Fu Panda
Light Orange - Sprung 1 = Starts next to (And goes through) Trolls; returning to older setups (albeit with the walking platform)
Cyan - Sprung 2 = Starts next to MIB Gift Shop, returning to older formats (albeit with the walking platform)
Bright Red = B-138A = Starts next to FFL
Dark Green = Exits: All Connect in one fixed exit, connecting and leading to Coke Freestyle
Given the lengths of travel, Mind leans to think they'd want to have a setup that would allow them to easily get people out through one straight method, and not separating (but once again, can be total idiot).
Edit: Was brought up aspects by friends and colleagues, and I present a version 2:
Major change is to have two entrances near the coke, almost as a return to older operation styles for the sake of it. But otherwise; it's about similar just with two different exits (With B-138 exiting out through Trolls)