Have to wonder if OLC is celebrating this. I imagine DK was meant to compete with Fantasy Springs.
Probably not, because now the Fantasy Springs hype will be undercut by DKC hype instead of both going at once.Have to wonder if OLC is celebrating this. I imagine DK was meant to compete with Fantasy Springs.
The one silver lining imo. In an ideal world, this should lead to at least one less glaring technical flaw on Epic's opening day.Hopefully whatever issue they're encountering now will enable them to avoid the same problem with Epic Universe's version.
Something I came across that is probably worth sharing in this thread, but should also be taken with the SMALLEST grain of salt - a user on Resetera who claims to know staff within UC states that Universal wanted the land with King K. Rool as the central villain, going as far as to design drafts with him in mind - but Nintendo wouldn’t budge. Interesting if true.
Metroid Prime 4 BEYOND - First Trailer - Releases 2025 News - Nintendo
Hope they give Sylux his own game where he does nothing, gets beat up a lot, and then halfway through the game, Samus becomes playable and then the game turns into Metroid Prime 5.www.resetera.com
I love King K Rool
No idea why you would not want a villain in the land
I really think these CEO and heads up need to talk to people because Villains are in
This is news to me. Is there any source on pitches of a faster ride?Beyond that, though, Nintendo has always been weird. Most people would assume/want Mario Kart to be a fast-paced thrill ride -- and Universal Creative pitched versions of that -- but Nintendo said no. It's just how it is.
I believe there's truth to this. Nintendo has been very resistant to using King K. Rool and other elements from the RARE Donkey Kong games unless they absolutely must. Getting K. Rool into Smash Bros was very much an uphill battle. Right now, they prefer to emphasize the Retro Studios iterations of the characters.
There... is a villain, though. Tiki Tong is all but confirmed to have a scene on the ride.
Beyond that, though, Nintendo has always been weird. Most people would assume/want Mario Kart to be a fast-paced thrill ride -- and Universal Creative pitched versions of that -- but Nintendo said no. It's just how it is.
I am going to guess that the faster versions of MK would still have been a dark ride, but maybe used a different type of motion based RV and other effects to give off the illusion of going fast.This is news to me. Is there any source on pitches of a faster ride?
I'm still okay with what we ultimately got though, I still feel like things might have gotten sacrificed if it were fast, but I guess it's hard to say when I(/we?) don't know what those pitches looked like.
I’m also worried about the smoothness of the coaster, a big thing that will determine its popularity. Just the track design and the elevated train position makes me worried.I fear this ride may have a lot of technical issues when it opens.
I’m hoping that by the time it opens in Orlando they have worked themselves out.