- Apr 30, 2017
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It’s a theme park ride. Theme park rides are very poorly suited to satisfying interactivity. They’re confined to a physical track and a set narrative, neither of which allows much variety. A large group of people all have to have the same experience at the same time. They have to be welcoming to an almost infinite array of skill levels. They’re relatively short.It's a video game ride. Video games are interactive. It's not like the whole park is like this.
Theme park rides are much more closely tied to the film watching experience. Producers have periodically tried to create interactive cinema, and it’s been a disaster for many of the same reasons that interactive rides prove unsatisfying.
To TBad: Yes, the best use of interactivity in theme park attractions is in rides where the attraction stands on its own even if you don’t want to “play,” ie MiB (the best) and Buzz Lightyear. When an attraction is reduced to simply moving between video game screens - Toy Story or Minions - they’re irredeemable.